I doubt headphone’s MCU uses DDR5 tho
All digital devices will use some amount of memory. Audio devices are all digital these days and only use a DAC (Digital to Analog Converter) to generate the actual audio waveform from a raw sample stream.
On something like a standalone audio amp there still has to be the whole backend to store codec information, menus and settings, and a whole host of other controls and audio processing features that are likely implemented on top of a basic OS and not directly written to a microcontroller. There’s more memory than you think.
Damage@feddit.it 3 days ago
b_tr3e@feddit.org 4 days ago
“Codec informatiom” is in ROM or implemented in hardware directly. Even studio quality audio interfaces that are DSP comtrolled will need only relatively small amounts of RAM; relatively slow memory for variable space and slightly faster mem for buffering. Both in the megabyte range and far from the speed that GPUs or AI require.