Comment on A Steam dev is deleting his own game after girlfriend made him realize AI is bad
Katana314@lemmy.world 2 weeks agoI’m curious if a dev that carefully manages placeholders could at least garner interest from artists this way. Clair Obscur’s debacle with their Indie Award demonstrates how horrible this can turn out if they miss even one asset; but sadly, I empathize coming from a position where I devoted my studies into learning coding and writing techniques, not artistry.
My space game was cubes and cylinders colliding.
petrol_sniff_king@lemmy.blahaj.zone 2 weeks ago
I’m not entirely sure what you’re asking, but the main difficulty here is that using AI, even just for temp assets, is a virtue signal that demonstrates bad virtues. That’s why it’s socially repulsive. It’s like inviting someone into your home and watching them stick their fingers in the soup.
It’s not that using an AI asset for exactly 5 minutes only before swapping it out, and never even committing it to your git history—it’s not that this disqualifies your work from being meaningful in other ways, it’s just that being weak on this front, morally, makes you seem like kind of a dipshit. It’s a failure to reject the siren’s song that leads sailors to their death, you know?
And for what it’s worth, I love seeing passionate work. As a proper art enjoyer, a professional liker of things, cubes and cylinders do nothing to dissuade me.
yermaw@sh.itjust.works 2 weeks ago
I think he means trying to make a proof of concept to get an artist to do the work.
If I ever get round to making games, I will need an art guy and a sound guy, because I know full well I cant do anything remotely good there. But I cant afford to pay an art/sound guy, so theyre not going to just do work for a random guy on the promise of a cut of the profits because what profits? I’m just a guy with a dream and a promise.