That’s kinda fallacious as an argument. AI cannot create good code, it CAN be used to create code, but requires.expert to fix the tons of mistakes and simply bad coding solutions it comes up with. If you don’t have the skills it’s better to use a tool made to help you with that with its limitations (rpg maker in your example) rather than use a tool made to aid already expert users (that even they say it actually creates more work for them lol). I write code myself and LLMs simply suck at coding. They can create “art” but it’s all the same and you can spot it on their steam page when they do. Honestly, I’m not even angry at them for thinking the same way as you do: it’s just that those coding solutions are advertised as such, and people are simply ignoring the expert in the field that tell them they can’t actually do that. If you try that road you will either create something that doesn’t work or something that will put its users at risk (by creating trojan backdoors in theor system or sharing sensitive information) and that’s something I can’t simply condone.
chicken@lemmy.dbzer0.com 1 hour ago
You’re kind of right, in that it’s not a total solution right now and you probably won’t be able to vibe code a whole game (except a really simple one maybe) with no knowledge. But that doesn’t mean it couldn’t lower the skill floor for someone. I’m assuming the person in my scenario would be also using an engine like Unity or Godot, maybe asking the AI to walk them through how to do what they want, write simple scripts and explain/suggest syntax. That shouldn’t have too much risk of generating inadvertent backdoors, and I think LLMs are pretty good at explaining basic code. Game engines already enforce the basic design structure, which will make it easier to avoid big unfixable mistakes and do everything in small pieces a LLM is less likely to fuck up.
The same is true with using it for art; you’re right that a lot of AI art on Steam is obvious and looks the same, but really good AI assisted art isn’t. The amount of skill and effort required for that is not zero, but is less than it might be otherwise. I’m assuming there are a lot of games out there where you just can’t tell, and because there’s so much fear of backlash it just isn’t disclosed.