They absolutely are, in terms of gameplay. Ozzy Mandus and The Crankhog Machine sacrificed most of the gameplay Frictional’s Amnesia became known for. There are no light mechanics. Barely any physics puzzles. The pigmen are braindead. Even if it’s a better story and atmosphere than The Dark Descent, it’s a lesser game. Even Still Wakes The Deep only goes as far as “throw the object to make the thing look away” when you’re not just responding to non-diegetic prompts.
You can make the argument that walking simulators have a place in the gaming landscape, and you’d be right, but by their nature, they are the exact opposite of what Bloodlines 1 was and what Bloodlines 2 should have been. Why Paradox decided it was a good idea to entrust with it a studio that has only made things that it never should have been is a fucking mystery to me.
Agent_Karyo@piefed.world 1 hour ago
It's not like that at all.
I enjoy walking sims (Soma is one of my favourite games of all time) in general and TCR's releases as well.
That doesn't mean one can't recognize that TCR tends to struggle even with relatively simple gameplay and that a game like Bloodlines requires strong gameplay design/implementation skills.
While I loved the atmosphere of Still Wakes the Deep, there were many situations where weak gameplay undermined the ambiance and immersion.