I just want to let you know that when I was director of production at a multimedia studio, one of the rules in my ux design “bible” was that an interface must never present an “are you sure” prompt to a Quit action. Yes there were fights over it.
flamiera@kbin.melroy.org 12 hours ago
When I want to quit your game, I mean it.
I do not want to be prompted several times as attempts to keep me in the game when I just want to leave.
Krudler@lemmy.world 8 hours ago
tal@lemmy.today 5 hours ago
Historically, it was conventional to have a “you have unsaved work” in a typical GUI application if you chose to quit, since otherwise, quit was a destructive action without confirmation.
Unless video games save on exit, you typically always have “unsaved work” in a video game, so I sort of understand where many video game devs are coming from if they’re trying to implement analogous behavior.
IronBird@lemmy.world 4 hours ago
might sharing that, i had kinda started my own recently but curious if i missed anything obvious
octobob@lemmy.ml 10 hours ago
I just mash mod key + backspace on hyprland to kill it haha. Bye mfer!
But also sometimes lately hyprland hasn’t been playing as nice with steam games and my mouse doesn’t interact with the game. The fix I found is to fling the steam client over to the other monitor. Works I guess. Linux problems lol.
VindictiveJudge@lemmy.world 9 hours ago
Relatedly, I’ve noticed ports of console games, particularly by Japanese devs, and especially Sqeenix, not actually having an option to quit to desktop. Sometimes hitting Esc will pop a plain system theme window with an option to close the program, but I’ve seen ones that didn’t even have that and had to be killed externally. It’s not as bad as it used to be, but even exiting DragonQuest 11 is a pain.
Kolanaki@pawb.social 9 hours ago
This is also hella common in a lot of online or multiplayer live service games.