The thing I hate about parrying games is that there’s rarely ever any consistency about what you can and cannot parry and also never any way for you to learn if you’re parrying too early or too soon or what.
Comment on Gaming Pet Peeves
Widdershins@lemmy.world 6 days ago
I want to GIT GUD but I’m not the kind of person who can dodge and parry while managing a stamina bar. ER and DS games look awesome but I really can’t do much sightseeing in them. I tried Demon’s Souls, Dark Souls 3, and Elden Ring and in all of them I hit a wall against the first miniboss who I should be learning to parry on. I’ve always leaned toward dodging taking priority before parrying and a stamina bar limits that.
I recently played through Ghost of Tsushima and parried a thousand cuts. The game doesn’t have stamina though. I understand stamina as a game mechanic but find all it adds is tedium. There’s what I believe to be some good games hiding behind a stamina bar. I can enjoy the games until the stamina bar runs out and then I’ll be thinking about enjoying a different game.
JackbyDev@programming.dev 6 days ago
jacksilver@lemmy.world 5 days ago
Lies of P did a great job of color coding things (and generally being more leinent/realistic with timing). It can still be a hard game, but the most approachable parrying based game of that ilk.
GrantUsEyes@lemmy.zip 6 days ago
Parrying is not mandatory in any of those games, maybe try approaching them differently? Also, invest in endurance, problem solved!
Doc_Crankenstein@slrpnk.net 6 days ago
Odd take. Resource management is key in a lot of games to the entire design of how they play.
I play heavy tank builds in those games and block/dodge instead of parrying. It’s just a different mindset I guess to enjoy that level of resource managing to know when to commit and when to back off and get defensive. It forces the player to be strategic so you don’t leave yourself winded mid string.
I guess what I call strategic playing you call tedium. To each their own.