Most of the responses of the ministers(?) covered in the article seem to be pretty solid.
But then:
Responding to the arguments, the government’s representative, minister for sport, tourism, civil society and youth, Stephanie Peacock MP, acknowledged consumer sentiment behind Stop Killing Games, but suggested there were no plans to amend UK law around the issue.
“The Government recognises the strength of feeling behind the campaign that led to the debate,” she said. “The petition attracted nearly 190,000 signatures. Similar campaigns, including a European Citizens’ Initiative, reached over a million signatures. There has been significant interest across the world.”
She continued: “At the same time, the Government also recognises the concerns from the video gaming industry about some of the campaign’s asks. Online video games are often dynamic, interactive services—not static products—and maintaining online services requires substantial investment over years or even decades.”
Peacock claimed that because modern video games were complex to develop and maintain, implementing plans for games after support had ended could be “extremely challenging” for companies and risk creating “harmful unintended consequences” for players.
Handing online servers over to consumers could carry commercial or legal risks, she said, in addition to safety concerns due to the removal of official company moderation.
On the subject of ownership, Peacock claimed that video games being licensed to consumers, rather than sold, was not a new phenomenon, and that “in the 1980s, tearing the wrapping on a box to a games cartridge was the way that gamers agreed to licensing terms.”
“Licensing video games is not, as some have suggested, a new and unfair business practice,” she claimed.
Yeah, full on corpo spin. Fuck her.
TWeaK@lemmy.today 5 days ago
This is absolute bullshit and not at all how it works. For someone who is supposed to write laws, she should be removed from office for showing such incompetence.
uriel238@lemmy.blahaj.zone 4 days ago
I’m pretty sure (not absolutely) this has appeared in court and even click-wrap licenses, where one clicks to agree to a license with a higher word count than King Lear are not valid due to the end user high administrative burden (reading 20K+ words in the middle of a software install).
There was a period in the 1980s where end users automatically were assumed to agree to licensing, but also licenses were extremely lenient and allowed unlimited use by the licensee without any data access rights by the providing company. 21st century licenses are much more complicated and encroach a lot more on end-user privacy.
FreedomAdvocate@lemmy.net.au 4 days ago
Nah, it’s absolutely how it has worked since the 1980s. You’ve never owned the game, just the physical hardware it’s on and a license to use the game. Go read any manual or back of the box or actual cartridge or disc.
TWeaK@lemmy.today 2 days ago
That’s not the point I was making. She argued that opening the box was tantamount to agreeing to the terms, but the full terms aren’t on the box. You can’t access the full terms until after you’ve opened it, thus you haven’t agreed to them yet as you haven’t had the opportunity to read them. And, even then, the agreement is far from iron clad.