Back in the day, how we used to do it is we’d play through the story solo and join up cooperatively in the gathering hub for the gathering hub quests. It was pretty seamless since we used ad-hoc connections so we’d be directly connected to each other. We never did use internet since we’d always play together in the same room/classroom.
Comment on Monster Hunter Wilds is getting outsold by its 4-year-old predecessor
Thassodar@sh.itjust.works 21 hours agoI think the obtuseness is a part of the MH experience. I’ve only played the PSP versions but they also had a “obtuseness” to them that, if it has carried throughout to the newer games, is part of the experience.
That’s not to say you can’t not like it, just based on your description it’s a common part of the game.
Cybersteel@lemmy.world 18 hours ago
BreakerSwitch@lemmy.world 10 hours ago
While I agree with your general sentiment, I must say, a ton of that obtuseness was sanded away in World, imo, for the better. I would hope it continues to trend away
Goodeye8@piefed.social 8 hours ago
Yeah, World got rid of a lot of (what I would consider dated and obtuse) mechanics but I don’t really see how much more they could sand off. Like I would like clearer elemental resistances (because I think the ones in World didn’t really represent monster weaknesses accurately) and better weapon attack numbers, but beyond the two I don’t really see where you could make it less obtuse. IMO finding monster weak spots is part of learning to fight the monster and knowing what skills complement which weapon is part of learning your chosen weapon. The skill explanations probably need to be clearer but I don’t know if that has gotten better because I don’t really pay attention to what the skill says as most skills are the same from game to game.