Comment on Weekly Recommendstions Thread: What are you playing this week?

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mohab@piefed.social ⁨2⁩ ⁨days⁩ ago

The problem is all the absolute nonsense in the game, and the abundance of pretty much garbage levels. I think like half the levels in the game are outright bad.

I don’t think it has more garbage levels than Bayonetta or The Wonderful 101, for example. Like 3 or 4 bad levels? Predominantly where you have water, bow and arrow, and bullshit enemy behavior/checkpoint placement segments.

Most bosses suck in both games, and in most action games, TBH. I don’t understand why they’re hellbent on serving us giant monstrosities. Action games need more humanoid bosses overall.

Also stuff like how completely broken UTs are. It’s obvious the game wasn’t fully playtested and balanced, and so the super powered UTs were slapped on as a bandaid. But they’re not really fun to use and end result is a mechanic that you at best feel forced to resort to just to get through levels, but most of the time try to actively avoid using in order to actually have fun.

How are they broken? You absolutely have to earn using them and be strategic about it. Enemies will mess you up if you misuse OTs on higher difficulties.

IME, most action games feel messier than they actually are on the first playthrough and the more you replay them, the more patterns start to emerge and first playthrough issues fade.

Now, if you didn’t enjoy the first playthrough enough to go back for more that’s fair, and a rather big risk these games typically take.

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