On the other hand, the graphics can be ASCII if the gameplay and story are good enough.
Upvoting because this fits the thread perfectly, but a little bit of me died inside reading this, you heathen lol ;)
Upvoting because this fits the thread perfectly, but a little bit of me died inside reading this, you heathen lol ;)
On the other hand, the graphics can be ASCII if the gameplay and story are good enough.
I feel that, for sure.
commander@lemmy.world 1 day ago
These days I feel like an outlier saying I love kotor combat. It’s like Disgaea games to me. The joy is watching the animations and building your character to see big damage happen and/or make your character a defensive/health monster. Like on rare occasion I’ll play an ARPG like Victor Vran solely just to mow down monsters at ease. That’s the joy by the end of kotor 2. In the academy just force jump mowing down enemies
SolOrion@sh.itjust.works 1 day ago
Yeah! I really like the combat in KotOR. It’s like a normal turn based CRPG, but faster.
commander@lemmy.world 1 day ago
I wish more games adopted kotors combat. To me its the perfect casual streamlining of a turn based CRPG. It feels faster to me than traditional real time with pause games. Talk about kotor remakes and how the combat has to change.
To me the only need in modernization of the combat is adding more cool animations to cycle through and more abilities that possibly chain together animations that react a bit with each other. That’s the mainstream hook, cool animations you wouldn’t get with real time combat. Uncharted 4 sold huge numbers and that’s not very heavy on gameplay mechanics. It’s a spectacle. Kotor style combat can be a spectacle without being a QTE and cutscene battles festival
Cethin@lemmy.zip 2 hours ago
I agree combat shouldn’t change with a remake. However, how the player interacts with it I think should, at least for PC. The UI/UX is not great, and we’ve figured out better ways to do things since then, even for controllers.