Comment on Ludonarrative Harmony: what makes games unique as a medium
Wrufieotnak@feddit.org 1 day agoNah, I’m always up for more Disco Elysium talk!
And I don’t think I found the White Mourning thought or at least I didn’t realise that connection you explained. So thanks, another great thing to know about this awesome game.
For me the biggest thing was the skills talking to you and having their own personality but still being you. So whichever way you skilled/played your PC, the game reacted accordingly and pushed in that direction or gave you extra information because you realised something because it’s your characters special trait.
Coelacanth@feddit.nu 1 day ago
White Mourning is unlocked from the scene after
spoiler
reading the letter in the hidden compartment in the ledger.
Hopefully you didn’t miss it as it’s quite a big moment, although I know there are people who do miss it. DE is actually quite deranged in how many pivotal moments are completely missable - the Final Dream being the best example of both super important and super easy to miss.
It could also be that you never internalised White Mourning and so never saw it’s bonus?
Wrufieotnak@feddit.org 1 day ago
Ah yes, I definitely saw it then but didn’t internalise it.
And honestly, I’m mostly still stumped that the developers decided to make a certain dialogue at the end completely optional. That takes guts. And I’m so glad I got it. It cemented the game as my best emotional game ever. Right next to Outer Wilds.