Comment on Ludonarrative Harmony: what makes games unique as a medium

Coelacanth@feddit.nu ⁨1⁩ ⁨day⁩ ago

I know it’s a dead horse by now as I keep beating it whenever I get a chance to bring it up, but Disco Elysium is full of examples of ludonarrative consonance. Especially the Thought Cabinet (the game’s perk/trait system) has many examples of it, my favourite perhaps being the thought “White Mourning”. This deals with the protagonist dissociating and attempting to distance himself from heartbreak and trauma, and what is the game mechanical benefit? Greater zoom-out distance. The thought cabinet is full of little things like that.

But there is much more as well throughout the game, including

spoiler

the reveal in the Final Dream that the way Harry speaks - picking branching dialogue options from a list as you would in any CRPG - is abnormal and a symptom of his mental illness.

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