Nah, I’m always up for more Disco Elysium talk!
And I don’t think I found the White Mourning thought or at least I didn’t realise that connection you explained. So thanks, another great thing to know about this awesome game.
For me the biggest thing was the skills talking to you and having their own personality but still being you. So whichever way you skilled/played your PC, the game reacted accordingly and pushed in that direction or gave you extra information because you realised something because it’s your characters special trait.
Elevator7009@lemmy.zip 1 month ago
More reading on the Thought Cabinet. Game sounds so appealing in theory especially because of this type of mechanic but it seems way too dark and real, and makes me think “I already know this realm of suffering, I have zero interest in exploring it in fiction, I just want distance.” So instead I’ll read articles about it!
Wrufieotnak@feddit.org 1 month ago
As somebody with depression: it is dark, yes, but in a hopeful kind of way? That even at the bottom there is a light we create for is and others and we can always improve.
It definitely has dark moments, but the game doesn’t wallow in it. Instead it takes the approach of: this is you at your lowest, now build yourself up.
Ashtear@piefed.social 1 month ago
The game does some seriously raw stuff with failed relationships that I still haven’t entirely recovered from. I still strongly recommend it, though.
Lately I’ve been considering a replay as a liberal just to see all the internal commentary on it.