Comment on AMD and Sony’s PS6 chipset aims to rethink the current graphics pipeline

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tomatoely@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

I’m no expert on the matter, but I know this yt channel argues that the technology is already available, but big players like unreal engine devs make sub-optimal decisions when implementing these new features, leaving a lot of games being blurry and/or mal-ajusted simply by not knowing any better. Of course, art direction will always be important for a games graphics, but when the vast majority of tools available make things look bad by default, it makes sense that a vast majority will just assume a better result is just not available yet

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