Sorry if this sounds a bit defensive, it’s frustrating when someone writes a novel telling you’re wrong but didn’t spend the time to read what you wrote first.
I didn’t say it’s not possible.
I said that back when flash functionally died, it wasn’t feasible.
HTML 5 was barely supported by browsers. HTML 5 canvas had no support at all. WASM didn’t have any support. Having flash animators and flash game devs manually code the JavaScript and HTML just wasn’t realistic, and no tools existed at the time to span the gap.
Now it is a little easier with things like canvas, and more importantly now there are tools that animators can use and export as a webpage.
But in the intervening years, all the flash hosting websites died. Even newgrounds is a ghost of what it was. So even if the tools are there, the communities are all gone. Animators just export to video now, because that’s where the viewers are.
squaresinger@lemmy.world 3 weeks ago
You mean in 2021 HTML5 was barely supported by browsers? Adobe ended support for Flash Player on 31th December 2020.
For comparison, the original HTML5 W3C recommendation was retired in 2018 and even Version 5.3 was retired less than a month after Flash Player was retired.
PeriodicallyPedantic@lemmy.ca 3 weeks ago
Functionally. Functionally. I said functionally for a reason. I didn’t just add that word in because I liked how it looked.
When was the last time you actually saw flash content?
Browser extension support deteriorated. It never worked on iOS. People stopped making flash content because folks couldn’t view it long before it officially became unsupported.
squaresinger@lemmy.world 3 weeks ago
Again: HTML5 was supported way, way before flash disappeared.
caniuse.com/?search=canvas
That’s way before flash was discontinued. Except of on iOS, but smartphones were never the main platform for flash games/animation.
Flash-style skeletal animation was a result of technical limitations, not a deliberate art choice. The thing that killed flash-style animation was (a) the availability of better things like full-motion rasterized video and (b) the internet moving away from personal websites and towards big platforms, and almost all big platforms restricted the kind of content you can post to text, images and video.
insomniac_lemon@lemmy.cafe 3 weeks ago
PeriodicallyPedantic@lemmy.ca 3 weeks ago
Idk how old you are but it feels like you’re just looking up dates without really understanding what it was like.
I did flash animation.
I am a developer (I prefer backend but we all have to do some web).
I was an adult during that time.
The textbook dates don’t tell the story. I’m telling you that flash died long before support ended. I’m telling you that replacement tools didn’t exist yet. I’m telling you that getting flash artists to try to animation using JavaScript was not feasible. It’s crazy to me that you think that the existence of a basic canvas support means that artists had an realistic path to making their art.
Smartphones weren’t the main platform for flash, and that’s why it died early.
You’ve got a skewed view of what flash was used to animate. People made absolutely beautiful flash. Just like all art, there is good and bad. Flash made it accessible enough that bad amateurs could produce reasonable animations.
Rasterized video was not better. What a crazy thing to say.
Personal websites? You think that people mostly consumed flash animation and games from personal websites??? Where did you get this from?
It feels like you’re reading this from a timeline of major events instead of having lived it.