Godot is in terrific shape should you not wish to give any of your revenue away. Of course I wouldn’t use Godot for a project that requires advanced rendering features or high graphical fidelity.
StarManta@lemmy.world 1 year ago
I have been a developer professionally and exclusively using Unity for 17 years. Yesterday, I installed Unreal Engine. I’m doing as many tutorials as I can this weekend.
I have no faith now that there will be enough studios willing to use Unity to sustain a career based on it.
fartsparkles@sh.itjust.works 1 year ago
tabular@lemmy.world 1 year ago
Godot is also free software; if they tried to do something like Unity then 3rd parties can remove the offending code and even continue development without the them. Unreal is only source available, you ultimately could have the same issue with Unreal in the future.
dukk@programming.dev 1 year ago
I don’t mean to be pedantic, but I think you meant Godot is open source. Yeah, I agree.
tabular@lemmy.world 1 year ago
Open source is the term the Godot website uses to refer to the engine. I’m using the term free software as I think about Unity being proprietary in terms of denying user freedom rather than weighing it up as a business decision.
cooopsspace@infosec.pub 1 year ago
Godot please
Nothing will stop Unity pulling the same thing
EnglishMobster@lemmy.world 1 year ago
Unreal has explicit licensing terms that forbid them from doing this. Terms which people are going to pay very close attention to.
Not to mention that Epic gets their money from Fortnite, not necessarily the engine. They have no reason to squander their goodwill like that.
On top of that - if you want to release on a console, you need to write all the console-specific code yourself. This is quite a lot of work, especially for an indie developer.
Godot is a great start, but it’s got a long way to go before it’s a commercial-ready engine.
bionicjoey@lemmy.ca 1 year ago
“Proprietary Software A is evil. I’m switching to Proprietary software B. I’m sure they won’t eventually fuck me over for money”
Maybe check out an actual FOSS product like Godot
echo64@lemmy.world 1 year ago
Godot is great, and in 5 years it could be Blender level of capable, but today it’s not at the level that Unity and UE are. and Op is a working professional apparently so they probably need that capability.
Etienne_Dahu@jlai.lu 1 year ago
It would be a shame if OP were out of a job because he is waiting for Godot.
habanhero@lemmy.ca 1 year ago
Wow, what a long and meta meme it would be if the engine is simply created to never be ready on purpose, hence waiting for Godot.
phx@lemmy.ca 1 year ago
It’s not, but there are a LOT of games - particularly in the Indie or small-studio category - that don’t actually need Unity/UE level features either.
echo64@lemmy.world 1 year ago
Oh sure. But also it might not be obvious what features we are talking about. Unity and ue do a lot of things that are useful for developers, that you won’t see as a player. So you might think that this game doesn’t need to be on unity/ue, but also being on unity/ue halved the development time and costs
Mako_Bunny@geddit.social 1 year ago
How many jobs require experience in Godot? We don’t live in a fantasy world.
CustodialTeapot@lemmy.world 1 year ago
Enough? Main stream companies already accept it and it’s easily a transferable skill from unreal, unity etc to Godot.
The software isn’t new, like nocode and others, the industry quickly adapts… It’s not a fantasy world… .
deur@feddit.nl 1 year ago
Yeahhhhh… wouldnt call much of anything transferable to Unreal… they are quite unique with their engine.
Dawn@lemmy.world 1 year ago
Right now, few, but in 6 months, 95% of the studios that used Unity will be using Godot, simply because it’s much lighter and is much more suited for the Unity style of game (Hollow Knight, Celeste, Among US, etc) than unreal is.
micka190@lemmy.world 1 year ago
(X) to doubt on that one, chief.
If all you were doing was a 2D game, maybe. But Unity’s 3D stack is head and shoulders above Godot for anything past hobby projects. If you were working on a 3D Unity project professionally, Unreal is probably a better move than Godot, practically speaking.
LetMeEatCake@lemm.ee 1 year ago
Based on their comment, I don’t think they’re the person deciding what engine is used. They work for someone else that has already selected an engine. They need to keep their skills employable first and foremost here.
Hopefully Godot takes off a bit here, I think there’s good room for it to advance with indie devs and maybe use that growth to be able to be more of an alternative to UE sometime afterwards.
habanhero@lemmy.ca 1 year ago
The business is about making good games and making money. If Godot can actually support that don’t you think devs would’ve switched to it in droves?
Since it’s FOSS I would assume it’s got no crazy financial legalese to bleed the devs dry. So it stands to reason that the Godot product is simply not ready. Devs are not stupid, if there is a tech that is better and free they’d switch to it in a heartbeat, or at least put it on the table for the next game.
The fact that they haven’t done says things about Godot itself.
Buddahriffic@lemmy.world 1 year ago
It is possible for things that are objectively better to not be as popular. I’d say Firefox is one example. Linux is another.
Rust is maybe the closest parallel. I’m currently learning rust slowly, but even if I got to the point where I was as comfortable in rust as I am in c++, the code I work with at work will still be c++. Even if my whole team learns rust and agrees that it’s better in every way, we’d still need to take the time to rewrite everything if we wanted to switch. That’s already the case for Python vs Perl. Python is a better language but we still have a bunch of stuff going on in perl because it’s still working so we might as well just keep it for now.
Not that I’m saying Godot is necessarily there right now, just that it’s lack of popularity doesn’t imply its not as good.
habanhero@lemmy.ca 1 year ago
According to the other comments on this post, it definitely does not seem like Godot is ready for prime time.
What do they say about “waiting for Godot” again?
catastrophicblues@lemmy.ca 1 year ago
Tell me you don’t understand how the industry works without telling me you don’t understand how the industry works. OP is learning another technology popular in demand. Like it or not, companies couldn’t care less about free software.