It bothers me because TR2013 didn’t have to be like that. The dogs were challenging and scary. The puzzles were good. The bow and melee combat was tense. Hunting and exploration could’ve played a bigger part, the game so rarely took you off the rails and it was good when it did.
The game could’ve been made with killing humans being rare dramatic moments, with the guns being tools of last resort.
merdaverse@lemmy.zip 1 day ago
Yeah, it was funny how they tried to create some narrative arc about how she reacts to killing, and it just made the whole thing even weirder
Uruanna@lemmy.world 1 day ago
That was very clearly on purpose, she starts panicking about the first guys she kills to survive, and near the end she’s screaming I’m gonna kill you all. That is the narrative arc. Welcome to trauma stories?
leave_it_blank@lemmy.world 19 hours ago
And I really liked that! In this story I want to add, not irl of course!