Bioware used to be able to make good AAA games quickly :
- Mass Effect : 2007
- Dragon Age : 2009
- ME2 : 2010
- DA2 : 2011
- ME3 : 2012
With epic soundtrack, voice acting, cinematography, …
Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd
I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”
ICastFist@programming.dev 1 week ago
“Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch