Bioware used to be able to make good AAA games quickly :
- Mass Effect : 2007
- Dragon Age : 2009
- ME2 : 2010
- DA2 : 2011
- ME3 : 2012
With epic soundtrack, voice acting, cinematography, …
Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd
I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”
cyberpunk007@lemmy.ca 1 week ago
What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.
bilgamesch@feddit.org 1 week ago
That’s the one thing where I would raise an objection. An epic soundtrack is that one thing that adds to the experience more than fancy graphics or overly complicated game mechanics. Epic doesn’t necessarily mean expensive. Monkey Island had phantastic soundtracks, as well as other older games like The Settlers 2, early Anno games etc. They just set a mood. They supported their narratives. That was good stuff - and I guess you might now be able to extrapolate how old I am.
cyberpunk007@lemmy.ca 1 week ago
I’m not saying I don’t like an epic sound track. I have a lot that I’ve even purchased. But think of some games that do not and still sell well.
What I mean is, you can have a good sounding soundtrack that isn’t expensive. Some games record orchestras, for example, and others just make a good tune in FL studio. One is much more expensive than the other.