You’re completely right
I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better
Hadriscus@lemm.ee 1 year ago
my_hat_stinks@programming.dev 1 year ago
Strongly disagree. While a lot of work does go on to art assets which should be simpler to migrate, the code is absolutely what makes the game. There are tones of very successful games with low quality or stock assets, there are very few popular games with broken code.
Even then, it’s still a lot of effort to check every asset you’re using to ensure they work as expected in your new engine.