I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better
Because changing the engine in an existing project is a huge pita that requires many, many hours and possibly in some cases a full rewrite.
This also applies to games that would be released in 2023 or 2024.
Nobody should be considering Unity for a new project, but it’s understandable to make either decision for many existing projects.
Ripping out the engine of your game isn’t a trivial thing.
cozycosmic@lemmy.world 1 year ago
my_hat_stinks@programming.dev 1 year ago
Strongly disagree. While a lot of work does go on to art assets which should be simpler to migrate, the code is absolutely what makes the game. There are tones of very successful games with low quality or stock assets, there are very few popular games with broken code.
Even then, it’s still a lot of effort to check every asset you’re using to ensure they work as expected in your new engine.
Hadriscus@lemm.ee 1 year ago
You’re completely right
MossBear@lemmy.world 1 year ago
In this case it sounds like they were talking about their next game rather than a current project.
null@slrpnk.net 1 year ago
“has been hard at work these past 2+ years”
That doesn’t sound like a current project to you?
MossBear@lemmy.world 1 year ago
I didn’t click through and was going based on the headline. My mistake.
Stovetop@lemmy.world 1 year ago
Their next game would be a current project.
MossBear@lemmy.world 1 year ago
Yeah, you’re right. I was thinking of it in terms of current project -> next project, but I see that’s not what was meant.
douglasg14b@lemmy.world 1 year ago
Many many hours is a massive understatement.
Thousands and thousands of hours is more appropriate