Comment on 9 months after its 1.0 launch flopped, an indie dev just learned that Steam never emailed the 130,000 people who wishlisted its game

Stamets@lemmy.world ⁨1⁩ ⁨day⁩ ago

Said this on /c/gaming as well but

I have no doubt that this bug played a part in their sales… However… The game was in early access for a decade before it actually released in 1.0. This was the 1.0 change log:

Changelog 1.0.0 - 12 december 2024

Adds:

  • Guidance system: uses the completion tree to display objectives and help the player to progress. The guidance system can be disabled in Game options.
  • Option to change the direction only when moving with the keyboard (player is not facing automatically the mouse)

Changes:

  • Quests and dialogs with the crystal have been removed and replaced by the guidance system
  • Worm transformation is always visible

Various bugs fixed

So to be honest, I’m not entirely sure that that launch was much of a launch to begin with… While the bug definitely had a part to play, I’m not sure this would have sold anything in the first place. It’s a terraria clone that was dragged through early access for a decade before launching in a way that doesn’t actually feel like a launch.

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