Yeah, in light of the existence and steady improvement of the Godot engine, feels like not a great time to be pissing off a lot of your customers.
Comment on Unity backtracks slightly on plans to charge developers for game installs
breakingcups@lemmy.world 1 year ago
Reminder that Godot exists for anyone who needs to hear it.
Aurenkin@sh.itjust.works 1 year ago
theterrasque@infosec.pub 1 year ago
Definitely going Godot for the future. Just the knowledge that I don’t have to worry about licensing is priceless.
EnglishMobster@lemmy.world 1 year ago
A bit harder to ship on console, though.
At least Unreal is source-available and you only need to use the license for the version of Unreal you use. If Epic changes their license, you don’t need to agree to it and can still ship under the older license.
Godot is a great engine but it isn’t a silver bullet. It can get there, though.
Pons_Aelius@kbin.social 1 year ago
I feel like I have been waiting for that guy forever.
PopOfAfrica@lemmy.world 1 year ago
Godot 4.0 is quite good. As long as your game doesn’t use precanned store assets,.its fantastic.
themoonisacheese@sh.itjust.works 1 year ago
Twas a joke
Kichae@kbin.social 1 year ago
For reference.
PopOfAfrica@lemmy.world 1 year ago
Ah I see. Thanks
some_guy@kbin.social 1 year ago
He didn’t say for sure he’d come.
Pons_Aelius@kbin.social 1 year ago
Maybe tomorrow he will return.