Comment on Unity has changed its pricing model, and game developers are pissed off
UxyIVrljPeRl@lemmy.world 1 year agoSo if i want to ruin a developer, I only need to install and deinstall all day?
Comment on Unity has changed its pricing model, and game developers are pissed off
UxyIVrljPeRl@lemmy.world 1 year agoSo if i want to ruin a developer, I only need to install and deinstall all day?
Humanius@lemmy.world 1 year ago
Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
It doesn’t solve the core problem, but it at least prevents install-bombing like you are suggesting
harrim4n@feddit.de 1 year ago
I’d be interested to know how they’re going to track this? They’d need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.
CaptainAniki@lemmy.flight-crew.org 1 year ago
MotoAsh@lemmy.world 1 year ago
Nahh, they are absolutely fine charging the dev 100 times for the 100 times a GPU reviewer installed the game on a fresh system. That’s 100 billings! All they see is money.
veloxization@yiffit.net 1 year ago
Saw this screenshot on Mastodon. They won’t tell how they’re going to track it exactly but it sounds like some weird estimation work.
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Sethayy@sh.itjust.works 1 year ago
My 100 VMs are just ripe with anticipation
UxyIVrljPeRl@lemmy.world 1 year ago
Well, it makes it a bit harder to inflate the rates but not impossible.