Comment on Unity has changed its pricing model, and game developers are pissed off
Humanius@lemmy.world 1 year agoeurogamer.net/unity-reveals-plans-to-charge-per-g…
Other articles I have been reading on the topic do mention that though:
Unity has also clarified the changes are “not retroactive or perpetual”, noting it will only “charge once for a new install” made after 1st January 2024. However, while it won’t be charging for previously made installs, fees do indeed apply to all games currently on the market, meaning should any existing player of an older game that exceeds Unity’s various thresholds decide to re-install it after 1st January, a charge will still be made.
UxyIVrljPeRl@lemmy.world 1 year ago
So if i want to ruin a developer, I only need to install and deinstall all day?
Humanius@lemmy.world 1 year ago
Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
It doesn’t solve the core problem, but it at least prevents install-bombing like you are suggesting
harrim4n@feddit.de 1 year ago
I’d be interested to know how they’re going to track this? They’d need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.
CaptainAniki@lemmy.flight-crew.org 1 year ago
veloxization@yiffit.net 1 year ago
Saw this screenshot on Mastodon. They won’t tell how they’re going to track it exactly but it sounds like some weird estimation work.
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Sethayy@sh.itjust.works 1 year ago
My 100 VMs are just ripe with anticipation
UxyIVrljPeRl@lemmy.world 1 year ago
Well, it makes it a bit harder to inflate the rates but not impossible.