Comment on Unity has changed its pricing model, and game developers are pissed off
orizuru@lemmy.sdf.org 1 year agoAccording to the article, it’s not retroactively charged, but still bad if your game is about to come out and you haven’t accounted for this.
Humanius@lemmy.world 1 year ago
eurogamer.net/unity-reveals-plans-to-charge-per-g…
Other articles I have been reading on the topic do mention that though:
UxyIVrljPeRl@lemmy.world 1 year ago
So if i want to ruin a developer, I only need to install and deinstall all day?
Humanius@lemmy.world 1 year ago
Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
It doesn’t solve the core problem, but it at least prevents install-bombing like you are suggesting
harrim4n@feddit.de 1 year ago
I’d be interested to know how they’re going to track this? They’d need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.
Sethayy@sh.itjust.works 1 year ago
My 100 VMs are just ripe with anticipation
UxyIVrljPeRl@lemmy.world 1 year ago
Well, it makes it a bit harder to inflate the rates but not impossible.