Fourth, guidebooks still exist but are basically collectables now.
themeatbridge@lemmy.world 1 day ago
Three things have changed.
First, GameFaqs put all of it online for free. Why would you buy a book? It’s now a relic of the old web, but it’s still there, filled with cheat codes and guides for all your games. Strategies evolve as players learn new things, so forums have replaced prescriptive guidebooks to accommodate new ideas.
Second, game development has changed. Cheat codes were originally tools for developers to function test. To test a particular level or feature, devs would have to play the actual game. Modern games are not as linear, and modern developers can throw together a test environment on the fly. Game components are more like isolated microservices, so modifying the game to test features does not need to be baked into the code.
The third thing is that everything has an online multiplayer now. Cheats are fun when it’s just you against the machine, but online competitive play is ruined when your opponent has infinite health. Online cheaters still exist, ruining multiplayer for entire communities, but their aimbots and shit cannot be officially sanctioned or promoted in a guidebook.
onslaught545@lemmy.zip 1 day ago
themeatbridge@lemmy.world 1 day ago
Christmas presents for the gamer who has everything. I got my son a Breath of the Wild encyclopedia, and he spent hours reading about different enemies and collectibles. It even had a map of korok seeds that he could scratch off (although he gave up when he learned what the reward would be).
onslaught545@lemmy.zip 23 hours ago
Exactly. I bought one for the last Pokemon game I bought for nostalgia sake.
alk@lemmy.blahaj.zone 1 day ago
A lot of cheats weren’t actually useful gameplay cheats. My favorites were always the silly ones like big head mode or flying a real car in rogue squadron.
themeatbridge@lemmy.world 1 day ago
Oh yeah, a lot of games introduced cheats as easter eggs. NBA Jam set the standard for a lot of cheat variables.