That’s the dream. Even $5 is probably low-balling what they could get away with.
Comment on At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion
Katana314@lemmy.world 1 day agoI definitely want to see more publisher-driven “game experiments”. Imagine a studio putting out a 3-hour vertical slice of a PS2-era-style experimental game idea for $5. Now imagine, a publisher puts out about 20 of these such games a year (and mostly loses money on them - since $5 isn’t a lot and those 3-hour segments need polish) but then, occasionally one of them hits it big - and then the publisher grants them a greenlight to make a trilogy of 14-hour games after figuring out that people enjoy it.
ampersandrew@lemmy.world 1 day ago
dukemirage@lemmy.world 1 day ago
20?? The devs gonna burn out just as fast.
Katana314@lemmy.world 1 day ago
To clarify, the idea would be to have smaller studios each independently making games. So for half a year, one studio may only have the responsibility of a single 3-hour demo.