Comment on Witch on the Holy Night Game Gets Release on Steam on December 14
Spectacle8011@lemmy.comfysnug.space 1 year agoI’m always on the lookout for cool new visual novels 😎
A native desktop release also makes it a lot easier to tamper with the game files
Yeah, it probably won’t even be DRM’d, with any luck. I don’t see myself doing any of that myself, but I’m happy about the Steam release!
I was sort of afraid they wouldn’t port the HD version to PC, but it’s good type moon (and I think aniplex) are going through with it.
Sounds like it’s going to be a good release then! It’s interesting that Aniplex appears to be the localizer. This is only the second game they’ve ever published on Steam, and I don’t think they’ve localized VNs before. But hey, it’s not Moenovel, and they’re retaining the Japanese script, so I can’t complain.
Scraft161@iusearchlinux.fyi 1 year ago
Spectacle8011@lemmy.comfysnug.space 1 year ago
Oh, good to hear the KiriKiri2 engine has limited support for DRM. I’ve got DRACU-RIOT here with plaintext archives, so that might be part of the reason why they’re plaintext. I wonder if Ren’Py supports DRM very well…I don’t think I know of a Ren’Py game encumbered with DRM.
I don’t use emotes enough to go to that effort, but yeah, that’s definitely a good way to get them.
Aniplex is the only western company publicly listed for the visual novel in the ANN post and on the Steam page, so I have to believe they’re responsible for the localization. Otherwise, why wouldn’t the Japanese company just publish their own localization? That’s something that’s been happening more and more lately; Japanese companies directly publishing their games without going through a middle-man. Good and bad, I think. Western companies are far less likely to ship a game with DRM these days, but Japanese developers tend to have no such compunctions with digital releases.
That said, I’m happy to see more Western localizers who retain the original Japanese text. If Moenovel did that, I would buy their localizations…
It’s good to hear you thought the localization was good overall! I tend to hear bad things about localizations lately, though I don’t read them myself.
Scraft161@iusearchlinux.fyi 1 year ago
The OG Tsukihime didn’t have any DRM (aside from streaming the music from the CD which Mirror Moon patched out due to performance) the Fate/Stay Night VN also doesn’t have much in the way of DRM although it does need a patch to run (and even then a VN of this age has issues). The thing with KiriKiri is that it’s insanely extensible so you could theoretically patch in any DRM you want; but the time and effort required to do so far outweighs any benefits you’d see as a group making visual novels. Add to that that we now have things like AETools which can extract the archives kirikiri uses in no time at all and people write interpreters for the KAG scripts as hobby project so you can read the Fate/Stay Night VN in the web although it doesn’t have saving/loading and is definitely not something I’d recommend for a first read.
Ren’Py is in a very similar boat where it’s scripts are trivial to extract (even more so because you don’t need specialized tools) and once you have it’s assets you can dump those into a new project and be done with it.
I see; I don’t use ANN myself; they’ve sorta pissed me off a couple times with certain articles being inaccurate and reporting based on a mistranslated tweet from the Mushoku Tensei author (this one I only heard from and I can’t care enough to dig it up RN; but at least double check your sources and especially if they are translated from japanese with MTL as it is known to be bad at the best of times). As for the steam page I hadn’t looked myself yet because I already read it.
I personally don’t care much as most of the VNs I’ve read are community translated using a patch so I always had the original scripts; but it’s always good to see that we are getting options for this sorta stuff.
I should probably mention that I might be biased in that view as I read Mahoyo right after the original Tsukihime using mirror moon’s translation which doesn’t exactly put the bar that high (sometimes it was hard to tell where the translation stopped and Nasu’s writing begun; doubly so during H-scenes where things would get laughably bad); but it was one of the first translations of any of the type moon works (I think they got beaten by the Fate translation; but at least that wasn’t a complete mess that was passed down to multiple groups before eventually being finished by mirror moon). what matters the most to me in the translations though is that they use the same terminology (which is now pretty much standardized thanks to the type moon wiki) as otherwise you might get that they are talking about something like vampires; but it makes it hard to tell whether they’re talking about true ancestors or dead apostles which are two very different things.
Spectacle8011@lemmy.comfysnug.space 1 year ago
Oh right, interesting stuff. Yeah, I’m kinda glad most visual novel developers are so small that DRM is often out of reach, except for digital editions (DMM makes it easy). I thought Mirror Moon required proof of ownership before you could run their patches? I haven’t read any TYPE-MOON stuff, but that was my impression.
I don’t read ANN regularly but that was the source OP posted. And I corroborated it with several other news sources for the PS4/Switch game, as it’s the same localization. That being said…yeah, you’d expect them to have someone who knows Japanese on staff.
While I would love to buy Japanese visual novels directly from Japanese publishers, they’re often encumbered by DRM. The digital edition usually is. With physical editions, you just don’t know (hopefully the new VNDB DRM tag will change that; it’s now in Beta). Western visual novels that retain the Japanese text are often the best way to buy visual novels in Japanese. They are always clearly labelled as containing DRM or not and they rarely do these days.
Oh, well…even if you are biased, hey, at least it’s an improvement! One thing I’m glad about after deciding to learn Japanese is that I don’t need to worry about translation quality. Nonetheless, I’m grateful to fan translations because they were how I got into Japanese media in the first place. Even if most of them weren’t great (and filled with translation notes). I’ve yet to come across a VN writer who can write a good H-Scene…