Comment on Red Dead Redemption 2 was amazing.
ampersandrew@lemmy.world 8 hours ago
It’s an all-timer as far as video game stories and production value, but the railroading that they did to players did irk a great deal of us, as chronicled in that Nakey Jakey video. They set up so many dynamic systems for the player to interact with and then basically dictated that you couldn’t get creative with them during the story missions. Deviating even slightly from the intended path would be a mission failed.
SpaceNoodle@lemmy.world 7 hours ago
Odd, I don’t recall having any issues there.
ampersandrew@lemmy.world 7 hours ago
The video evidence in that essay will do more justice than any of my anecdotes, but even things that seemed like possible ways to handle a story mission were not what the developers intended and resulted in a mission failed, like trying to take the high ground in a valley, or trying to sneak in through a window instead of entering from the ground floor.