so far the only legit critique I’ve seen is the uncertainty of what this will mean to indie devs - will they be forced to sign with publishers who can assist with compliance etc., what will compliance actually look like to small shops, etc.
I will say this: the vast majority of game devs feel the same way and want to be able to play the games we paid for as well. there’s just a bit of fear of the unknown for small devs.
Zwrt@lemmy.sdf.org 3 days ago
The implication that “games as a service” is somehow a positive for game preservation is its own kind of illiteracy.
abbotsbury@lemmy.world 3 days ago
It makes sense if you are completely consumer-brained and only see it as “companies will make less (live service) games if they are forced to support them/let them be community supported”
pugnaciousfarter@literature.cafe 3 days ago
Isn’t that a win win tho? Less live service games?
The industry is already horrible to work in.
abbotsbury@lemmy.world 3 days ago
No, remember, it only makes sense if you are consumer-brained
Less live service games = less consooming. Some people literally don’t care about things that are in their best interest, they will happily pay $120 for a game that has pay2win microtransactions and requires a monthly subscription and will also shutdown after 18 months, as long as there is a new one to buy after it.