I have never heard anything from any Valve interview to the effect of how specific pay rates for specific employees are actually set.
I think it is closer to:
You get hired to fill a specific role (Valve still like, lists specific job openings with specific role requirements), and then uh, you have tasks within that realm that are fairly clearly your responsibility… but at the same time, everything going on at the company is essentially one big github issues list, a whole bunch of feature requests and bug reports, and everyone can contribute to any of those, assuming they’ve got their core responsibilities covered as well.
PlzGivHugs@sh.itjust.works 3 weeks ago
From what I understand, they’ve moved on from that structure. I believe that was one of the things talked about after the release of HL:A, with one of the employees saying that it was part of the reason the game actually got finished. That said, its been a while and even assuming I’m not misremembering information rarelt leaves Valve, so I could be wrong.
sp3ctr4l@lemmy.dbzer0.com 3 weeks ago
You appear to be wrong.
geekwire.com/…/behind-scenes-half-life-alyx-valve…
HexadecimalSky@lemmy.world 3 weeks ago
ah, didn’t hear that, yeah its from heard a long time ago