Comment on Pop it in your calendars
sugar_in_your_tea@sh.itjust.works 6 days agoI’m not ignorant of it, just uninterested. I’ve watched gameplay footage of the first one, and it didn’t look like my kind of game.
Comment on Pop it in your calendars
sugar_in_your_tea@sh.itjust.works 6 days agoI’m not ignorant of it, just uninterested. I’ve watched gameplay footage of the first one, and it didn’t look like my kind of game.
JackbyDev@programming.dev 6 days ago
First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn’t actually make them easy to find nor really give you any hints to find them.
For people who’ve played it was for the sea moth and and later the moon well.
kaidezee@lemmy.ml 6 days ago
That’s the point of the game - it doesn’t tell you where to go and what to do because you’re meant to explore the environment yourself. And the debris you scan, the screenshots you take, and the thrills that you get - are the real reward here, and not some goal that game artificially imposes on you. So I think you just played it wrong.
JackbyDev@programming.dev 6 days ago
Look, I genuinely get your point, and I was tracking with you until you said this. Fuck off. Fuck for with this stupid bullshit. I was not playing wrong. I was playing it the same way everyone else does. I was exploring. I was collecting. I was finding new things. It was getting very clear that the distances the game expected me to travel were meant to be done much faster than what I was capable of. I was getting multiple upgrades for things that I couldn’t use because I didn’t have the thing that lets me install them. It’s been ages since I’ve played and I’m not psychic so I’ll never know what the actual devs’ intent was, but something was off. I’d definitely missed something. What’s more annoying is that I was finding multiple blueprints I already had or something? I don’t remember the context. Like you needed 3 fragments or something. And I’d find more like “ah surely this is the third for the thing I need” only to get the 5th of something I already had. It was give years ago when I played, at least, so I’m probably explaining wrong.
But don’t fucking say I was playing wrong. That’s such a condescending, brain dead thing to say to someone who is critiquing a game.
“Hey, based on what’s going on and getting tons of upgrades and not unlocking the thing to install the upgrades, I think I’ve missed something and I have no idea where to find it. It would be nice if there was a way to unlock this without scouring every inch of the ocean I’ve been through multiple times and without looking it up online.” No, you’re just playing wrong! It’s a game about exploration and discovery!
🙄
voodooattack@lemmy.world 5 days ago
You’re not alone. As much as I love that game, the absolute lack of direction is one of my biggest gripes with it, right along with the atrocious inventory system.
You’d think someone who manages to build a fricking atomic submarine and a mech suit would be able to pinpoint relevant tech on the go somehow but no. Also you get a scanning room that can pinpoint little pebbles a kilometre away but is it helpful? Nope. Just another half-baked gameplay element that was never developed beyond the initial concept.
So yeah, your concerns are absolutely valid. Anyone who played this game would agree. But maybe that’s why I personally love the game. Clunky and beautiful, frustrating but once you find that thing you’ve been looking for, a bit rewarding too.
Goldmage263@sh.itjust.works 6 days ago
Heh. Moon Well. Warcraft 3 player. Image
moopet@sh.itjust.works 6 days ago
Yeah, I just had to search for this because I thought, I missed that too!
sugar_in_your_tea@sh.itjust.works 6 days ago
I just really don’t like crafting mechanics in games, and the game seemed very collecting and crafting heavy.
JackbyDev@programming.dev 6 days ago
It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that’s not really the way. I found it slightly more enjoyable to gather things only when I needed them.
Also the game has no map and I’m REALLY bad with directions. Like REALLY bad.
zqps@sh.itjust.works 6 days ago
Yep, it loops between exploration and basebuilding / crafting.
The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.
sugar_in_your_tea@sh.itjust.works 5 days ago
Then maybe I’ll try it sometime. I don’t like base building (feels like crafting), but exploration can be fun. But it’s pretty far down my list.
captain_aggravated@sh.itjust.works 4 days ago
Fragments of the Seamoth can be found around wrecks in the red grass plateaus, there’s a guaranteed one near Lifepod 17 aka “Ozzy from the cafeteria WHAT THE HELL GUYS?” The game hints that you can find Seamoth parts around there by the line “Our pod was almost crushed by the Seamoth bay on the way down.” You can also find several guaranteed Seamoth parts in the Aurora, I think enough to outright complete the blueprint.
Moonpool parts can be found just about anywhere you’ll find Cyclops hull fragments; I tend to find them either in the Mushroom Forest or around wrecks in the Sparse/Grand Reef.
The Scanner Room you can add to a seabase can detect scannable fragments, and you can display them on the HUD with a craftable upgrade.
JackbyDev@programming.dev 4 days ago
I don’t think I had scanner room blue print.
captain_aggravated@sh.itjust.works 3 days ago
Also found in great abundance around the red grass plateaus especially near wrecks.
You’ll get radio messages from Lifepod 17, 6 and 7.
Lifepod 17 will give you a HUD marker that takes you straight to it, depending on where your lifepod spawned you’ll likely pass a small wreck and a scatter, and there is a large wreck within sight of it. I would actually be surprised if you couldn’t complete the Seamoth, scanner room and bioreactor right there.
Lifepod 6 and 7 are both “coordinates corrupted” quests; it won’t give you a HUD marker but a picture and a hint as to their location (lifepod 4 is similar). 6 is similarly within sight of a large wreck and a scatter, going to Lifepod 7 will take you past a large scatter and a small wreck.
All three of these are fully explorable with a seaglide, high capacity air tank, and repair tool. I recommend a rebreather and an air bladder. You can find scanner room, bioreactor and seaglide parts in addition to scrap titanium outside the wrecks, and laser cutter, propulsion cannon, mobile vehicle bay, modification station, battery chargers, plus several useful databoxes including the vehicle upgrade console, and a strong chance of +30 bottles of water in supply crates.
It can be a bit of a bother for new players telling scannable fragments from the background scenery of the wrecks; act a bit like a bloodhound, drag your nose around looking for the scanner icon to pop up in the corner of the screen.
I’ll give an oblique hint for further in the game: there may come a point where you say to yourself, “Well now what?” And the game doesn’t seem to give you somewhere to go like it has been. go deeper.