I 100% know what DLSS is, though by the sounds of it you don’t. It is “AI” as much as any other thing is “AI”. It uses models to “learn” what it needs to reconstruct and how to reconstruct it.
What do you think DLSS is?
You render a scene a dozen times once, then it regurgitates those renders from memory again if they are shown before ejected from cache on the card. It doesn’t upsample, it does intelligently render anything new, and there is no additive anything. It seems you think it’s magic, but it’s just fast sorting memory tricks.
This is blatantly and monumentally wrong lol.
It absolutely does not make a game playable while otherwise unplayable by adding details and texture definition, as you seem to be claiming.
That’s not what I claimed though. Where did I claim that?
What it does is allow you to run a game at higher settings than you could usually at a given framerate, with little to no loss of image quality. Where you could previously only run a game at 20fps at 1080p Ultra settings, you can now run it at 30fps at “1080p” Ultra, whereas to hit 30fps otherwise you might have to drop everything to Low settings.
iopq@lemmy.world 1 day ago
It actually doesn’t do what you said anymore, not since an update in like 2020 or something. It’s an AI model now
just_another_person@lemmy.world 1 day ago
The docs I linked to LITERALLY explain what it is, how it works, and the mechanics behind it. Not until DLSS 4 released earlier this year do the docs mention any kind of way to employ the use of of models to anything at all.