TotK felt more empty to me, but that’s probably a combination of already knowing the map and lacking Kass.
Comment on Zelda Tears of the Kingdom - it finally got me!
Noerknhar@feddit.org 3 weeks agoExcept for that it isn’t. The map has 3 layers now, and what was formerly BotW has been filled with life, adventure, story, and things to explore.
esc27@lemmy.world 3 weeks ago
LandedGentry@lemmy.zip 3 weeks ago
[deleted]homicidalrobot@lemm.ee 3 weeks ago
They recycled the best features and broke up empty space while filling out travel paths with content. This really never was the dunk people thought it was.
LandedGentry@lemmy.zip 3 weeks ago
[deleted]JackbyDev@programming.dev 3 weeks ago
So? It has way more content and features than BotW. Saying it’s BotW 1m5 frames it like DLC. It has entirely different mechanics though and you play it extremely differently.
sugar_in_your_tea@sh.itjust.works 3 weeks ago
The sky islands aren’t very interesting, but it certainly adds some variety. The Depths is pretty cool though.
ApathyTree@lemmy.dbzer0.com 3 weeks ago
I feel like the sky islands were meant to be more of a problem-solving adventure, like how to get to certain places that are quite far, but the crafting system was so complicated/poorly implemented, imho, that it made them into a giant pain in the ass.
I ended up just making a platform hot air balloon (three balloons, three pieces of wood, and a fire weapon to light them), and using that for vertical… was the only thing I could get working consistently that didn’t cost a lot of batteries and flame spitters and shit. That plus the gust ability when you’ve reached as high as the game lets you… helps a lot…