Comment on What was Radiant AI, anyway?
Kolanaki@pawb.social 1 day ago
It was the system they used to give schedules to NPCs in Oblivion and Skyrim, as well as the random quests in Skyrim.
It was a marketing PR buzzword, and functionally is no different than literally most video games.
catloaf@lemm.ee 1 day ago
It was a little different, because the quests were procedurally generated. Unfortunately most of them were pretty boring, being either a “fetch the item” or “kill the bandits” quest. I don’t know another major game that did that.
Kolanaki@pawb.social 1 day ago
Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom procedurally generated most of the entire game.
taladar@sh.itjust.works 1 day ago
In fact Daggerfall was almost nothing but quests like that.