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What was Radiant AI, anyway?

⁨25⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨Pro@programming.dev⁩ to ⁨technology@lemmy.world⁩

https://blog.paavo.me/radiant-ai/

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  • Kolanaki@pawb.social ⁨1⁩ ⁨day⁩ ago

    It was the system they used to give schedules to NPCs in Oblivion and Skyrim, as well as the random quests in Skyrim.

    It was a marketing PR buzzword, and functionally is no different than literally most video games.

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    • catloaf@lemm.ee ⁨1⁩ ⁨day⁩ ago

      It was a little different, because the quests were procedurally generated. Unfortunately most of them were pretty boring, being either a “fetch the item” or “kill the bandits” quest. I don’t know another major game that did that.

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      • Kolanaki@pawb.social ⁨1⁩ ⁨day⁩ ago

        Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom procedurally generated most of the entire game.

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  • underline960@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

    Just based on that thumbnail, I’m going to let it stay an unsolved mystery.

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