latency and compression artifacts
At this point it makes no difference because with all the upscaling and fake frames Nvidia is pushing you’ve got that when running locally, too.
red@sopuli.xyz 1 week ago
I’ve yet to stream a game from a device to another without being annoyed by latency and compression artifacts.
It’s been ok enough for games like Civilization etc. but generally it’s just shit. The hardware just isn’t there yet.
latency and compression artifacts
At this point it makes no difference because with all the upscaling and fake frames Nvidia is pushing you’ve got that when running locally, too.
I’ve had good luck with Sunshine/Moonlight, though I haven’t tried it in the last 6 months or so. Was using it to stream my much beefier desktop to my Rog Ally while in bed when I hurt my back.
There was a slight latency, like, enough to notice that I notice, but hardly enough to catch when fully engaged. But the PC was getting like 200 frames in the games I was playing and that was limited to the 120fps limit I set for Moonlight (i think it let’s you bypass this to go higher, but I didn’t want to at the time).
For me the biggest gripe is frame pacing, can’t seem to ever get it to be as consistent as running on-device.
prole@lemmy.blahaj.zone 1 week ago
Chiaki works pretty well for me (PS5 on the Deck)
rollerbang@lemmy.world 1 week ago
In my experience it only works well for 10-15 minutes. Then it needs a reconnect. Kind of same with the native app.
overload@sopuli.xyz 1 week ago
Chiaki and Moonlight are both great solutions if your Wifi signal is strong and your host device has a wired connection in my experience. Do people with good internet up speeds set it up to stream from WAN? This would be equivalent to that IMO.