Comment on Game design question : how to make a "trapped" player character?

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dustyData@lemmy.world ⁨1⁩ ⁨day⁩ ago

The actual gameplay is based on combat, paintball, and other simulations whose rules are replicated. Call of Duty doesn’t emulate real combat, it’s a shooting range circuit skinned like real combat. The gamefying elements are usually card based, or attribute based, which comes from euro board games. There are games whose weapon customizations are based on RPGs or card based deck building.

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