Comment on Game design question : how to make a "trapped" player character?
rigatti@lemmy.world 1 day agoHow do you physically game an FPS?
Comment on Game design question : how to make a "trapped" player character?
rigatti@lemmy.world 1 day agoHow do you physically game an FPS?
dustyData@lemmy.world 1 day ago
The actual gameplay is based on combat, paintball, and other simulations whose rules are replicated. Call of Duty doesn’t emulate real combat, it’s a shooting range circuit skinned like real combat. The gamefying elements are usually card based, or attribute based, which comes from euro board games. There are games whose weapon customizations are based on RPGs or card based deck building.
rigatti@lemmy.world 1 day ago
Thanks, I was just waking up and was big dumb. Somehow forgot paintball exists.
dustyData@lemmy.world 1 day ago
Yeah, armies have weapons simulator that shoot blanks and lasers to train for real world operations. There’s also BB guns. Most FPS studios send their developers to these places so they get experience and inspiration for weapon models and interesting level designs.