So, it’s tomorrow now. I’ve seen the trailer and it looks pretty damn updated, but I don’t know any details.
Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)
NOT_RICK@lemmy.world 2 days agoDon’t think we know for sure how updated it is until tomorrow. Mod support is another big question mark
RampantParanoia2365@lemmy.world 1 day ago
NOT_RICK@lemmy.world 1 day ago
So the combat and leveling systems have been reworked, but aside from that it’s largely unchanged mechanics wise, from what I can gather. I just booted it up 5 mins ago so I can share more impressions in a few hours
Stovetop@lemmy.world 2 days ago
That is still the big question for me. I am all for modernizing the engine and don’t care if that means Unreal Engine 5, but if it doesn’t have comparable mod support to other Bethesda games, I feel that will end up hurting it pretty badly.
But as long as they don’t pull a Blizzard and replace the original game with the remaster, the original game and all of its mods will still be there to be enjoyed.
NOT_RICK@lemmy.world 2 days ago
I don’t think there’s a shot that there is zero mod support. It’s Bethesda’s bread and butter. What I’m wondering is will old mods be compatible/portable? Rumor is the game is running old gamebryo engine logic alongside UE. Looking forward to seeing what this actually is tomorrow
Stovetop@lemmy.world 2 days ago
I’m guessing not likely, if only because we’ve already seen mod compatibility take a hit for less drastic engine updates (Skyrim vs Skyrim SE, Fallout 4 vs Fallout 4 next-gen). The work they’re doing seems more extensive than those examples, so I wouldn’t expect old mods to work, but maybe they could be recreated or converted through community effort.