What shooters had you been playing that required using buttons to turn? I’m pretty sure Half-Life didn’t invent mouse look.
Comment on This is the E3 trailer of Half Life (1997)
Flemmy@lemm.ee 3 weeks ago
The freedom to look and move around with a mouse instead of buttons made it really popular. And back in those days you got your reviews from the school canteen.
who@feddit.org 3 weeks ago
Kolanaki@pawb.social 3 weeks ago
The OGs like Wolf3D and Doom did not even have mouse support until later.
who@feddit.org 3 weeks ago
The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later.
I don’t think this is true, at least not for the original PC Doom, but I don’t have a record of it handy. shrug
Kolanaki@pawb.social 3 weeks ago
I fudged the phrasing; you could move with the mouse and I think turn with it, you couldn’t look up and down. My dad played that way.
PhobosAnomaly@feddit.uk 3 weeks ago
Mouse look was revolutionary.
I tried to play Half-Life Uplink with the right directions of looking mapped to 789, 4 and 6, 123. It wasn’t very intuitive.
That said, I played Quake 1 with lookup and lookdown bound to PgUp and PgDown, and Quake II on PlayStation with lookup and lookdown mapped to L1 and R1.
Looking back, that was a wild few years.