They’re features, not bugs in Bethesda games.
Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
Coelacanth@feddit.nu 2 days agoI’m sure the remake will release with the same level of QA and polish that the original Oblivion shipped with. That renowned Bethesda standard of quality.
sparky1337@ttrpg.network 2 days ago
wizardbeard@lemmy.dbzer0.com 2 days ago
The remake is being handled by a third party, and it’s unclear so far what they’ve been allowed to do besides replace the graphics rendering with Unreal Engine 5. It’s all reportedly still Creation Engine under the hood.
Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it’s likely that it will have all the bugs of the original.
YarrMatey@lemmy.dbzer0.com 1 day ago
IIRC Bethesda lets mod creators own the rights to their mods so Bethesda can’t just roll in the bug fixes into the actual game without the mod creator’s permission. I know the Skyrim unofficial patch is ran by a team (Arthmoor) obsessed with DMCA’ing other people as well as just being dicks in general. Some of the “fixes” aren’t really fixes and just what the team personally thought how the game should be.
Cethin@lemmy.zip 2 days ago
I know they’ve said combat is overhauled to be more like Dark Souls. I don’t think we know much else though.
VindictiveJudge@lemmy.world 2 days ago
I’m fine with almost any changes to the combat. Oblivion’s combat felt worse than both Morrowind’s and Skyrim’s to me.
pory@lemmy.world 1 day ago
As long as spellcasting is still good and spellcrafting is still in. Magic was a complete joke in Skyrim and not just because it was terrible DPS compared to swords and bows. The spells were all so boring.
Cethin@lemmy.zip 2 days ago
I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.
Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.
Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.