Some time ago the internal tools to build levels and campaigns “leaked,” so people are working on that, but right now it’s mostly textures, cheats, items, etc.
Comment on Baldur's Gate 3 - The Final Patch: New Subclasses, Photo Mode, and Cross-Play
brucethemoose@lemmy.world 4 days ago
How is the modding scene these days? Seems like there’s a lot in the patch addressing that, but are things still more aesthetic?
Poopfeast420@discuss.tchncs.de 4 days ago
justsquigglez@lemm.ee 4 days ago
I’ve heard it mentioned in several places that some people/groups have been working on full campaign mods if that’s what you mean. Obviously it’s gonna take awhile to get those 100% ready, but it’s definitely in the works.
I feel in a couple of years we’ll probably have some quality campaign mods akin to the ones we’ve seen in Skyrim like Enderal.
brucethemoose@lemmy.world 4 days ago
Awesome!
I wonder if things will organize around a “unofficial” modding API like Harmony for Rimworld, Forge for Minecraft, SMAPI for Stardew Valley, and so on? I guess it depends if some hero dev team does it and there’s enough “demand” to built a bunch of stuff on it.
Skyrim and some other games stayed more fragmented, others like CP2077 just never hit critical mass I guess.