Poopfeast420
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- Comment on Baldur’s Gate 4 may happen eventually, but not with Larian Studios 16 hours ago:
to this day, I still have no idea how DOS and DOS2 are related plotwise
They’re in the same world, but a few thousand years apart or something, so there is no real connection.
- Comment on Did nightreign flop? 1 day ago:
It’s a hypothetical.
- Comment on Did nightreign flop? 1 day ago:
Depends on who you ask. Square might have projected 15m sales on the first day, in which case it did.
- Comment on Nexus Mods is under new ownership 3 days ago:
Most of this sites post are blogspam “articles”, where you might as well just link to the original. But I think the posts here are just automated, with no real filter for what’s useful and what isn’t.
- Comment on Stellar Blade PC launch Hits 99K+ Concurrent players, surpassing every other PlayStation-published single-player game on Steam 1 week ago:
BG3 tried it with Bear sex. I guess we aren’t ready for that yet. But our kids are gonna love it.
- Comment on Stellar Blade PC launch Hits 99K+ Concurrent players, surpassing every other PlayStation-published single-player game on Steam 1 week ago:
BG3 and Cyberpunk have boobs and were a success, which would support that statement. But Wukong, Palword, and Monster Hunter Wilds were even more successful (according to concurrent Steam players), which means animals are the true secret to success.
- Comment on Stellar Blade PC launch Hits 99K+ Concurrent players, surpassing every other PlayStation-published single-player game on Steam 1 week ago:
The only thing I know is that access to the specific purchase might get blocked, if there’s a payment issue. Not Steam directly, but a friend of mine once bought Diablo 3 for WoW gold on Battle.net, something happened after a while, and he lost access to the game, dunno if the other side refunded the game or whatever. All the other games still worked, but he’d have to buy D3 again to play it. I would be surprised if Steam blocks the whole account.
If they mean you buy a game, then there’s a problem with payment, but they should still let you download and play, that’s dumb.
The part about Steam Support being extremely slow is also old news. I think that’s been a lot better for years now. I don’t know if it was around the time they were forced to implement refunds, but I think that’s all outsourced now, and you don’t have to hope a Valve dev checks the support mailbox anymore.
- Comment on Nintendo Switch 2 is already running custom graphics through exploit one day after launch 1 week ago:
I’m not really interested in the Switch 2, but things like that are why I thought about buying one for like a second, just to have a low firmware one.
- Comment on Epic Games Unreal Fest News 2 weeks ago:
Finally, some real examples, where EGS is better than Steam, that actually impact people and might make them use EGS. Price is probably the most important one. If someone from Argentina pays like half as much on EGS as they would on Steam (don’t know how much it actually is), because EGS actually accepts their local currency and they don’t have to pay in USD or something, then it makes sense to switch to EGS
Also, EGS is better for devs than Steam, with revenue share, now even more so, as mentioned in the post. I don’t think a lot of people will buy on EGS solely for that reason, but it is something.
The OP says global preloading and gifting are going live soon
That’s why I mentioned them. You basically said, people (maybe unjustly) talk shit about EGS because of missing features like that, when they also have some advantages over Steam, and then talk about the most mundane stuff. “I might not be able to pre-load this game, but at least I can cap my download at 13468kb/s.” Those two are not the same.
It was very convenient to have everything in one place
As I said, with the button to switch to the Chat inside the Steam app, it’s basically the same. What is the real difference of clicking that button and switching to a different app, compared to clicking that button and switching to a new screen inside the same app? I genuinely can’t think of one. You could argue a separate app is better, because now you can open both apps at the same time in split screen, so you can browse the store or community pages, while chatting (I wouldn’t do that, but it’s possible).
I’m not sure the discounts offered via bundles on Steam are an overall better deal compared to Epic offering cashback of 5% on everything, sometimes increased to 20% (like now)
Probably not, most of the time, and this post doesn’t detail what bundling for EGS means. Steam has normal game bundles and the Complete-your-Collection bundles, which is dynamic and can give some extra discounts.
However, with Steam keys from legit third-party sites, you might get an even better deal at times, maybe better than on EGS, so I don’t really know where it’s the cheapest.
- Comment on Epic Games Unreal Fest News 2 weeks ago:
Wishlisting specific Game Editions would be nice, but how are you comparing nice-to-have features like that or custom download limits to stuff like Pre-Loading, Gifting, Bundles, etc.
For me, a separate Chat app for Steam is also a complete non-issue. I can’t really think of anything, that would improve, if it was integrated in the normal Steam app. Separate download and one initial login less? You can launch the Chat app from the Steam app itself, so you don’t even save that single extra tap to launch it, and for the user it’s basically the same as an integrated chat.
- Comment on Elden Ring Nightreign’s Massive Steam Launch Tarnished by 'Mixed' User Reviews Over Lack of Duos Co-Op, Voice Chat 2 weeks ago:
Different looks good to me, some of the powers are neat. I’m not a FromSoft-gamer. Elden Ring is the only game of theirs I’ve finished, so I don’t really care it’s not the same game again.
Also, you’re right, what I’ve seen doesn’t look easy, and no real communication at all is a bummer (only set a marker or jump and crouch in front of something), but it still looks like fun.
- Comment on Elden Ring Nightreign’s Massive Steam Launch Tarnished by 'Mixed' User Reviews Over Lack of Duos Co-Op, Voice Chat 2 weeks ago:
I’m not a huge Elden Ring guy, haven’t even played the DLC yet, but watching a streamer play the game, I kinda wanna try the game myself, even with these problems.
My friends aren’t into these games anyway, so it always would’ve with randoms (solo supposedly isn’t that good).
- Comment on AMD’s Radeon RX 9060 XT wants to be the cheapest 16GB GPU on the market 4 weeks ago:
I get what they mean, but the A770 is 300€ in Germany. I doubt this card will hit that anytime soon. Hopefully no rebate shenanigans this time and cards will actually sell at MSRP
- Comment on Anno 117: Pax Romana - Gameplay Showcase Trailer 4 weeks ago:
Looks exactly the same as all the other non-future Anno games, although I don’t remember if your citizens disliked living next to a pig farm in 1800.
I don’t remember if I ever played through a story mission or scenario in the previous games. I always just start an Endless Game, set the difficulty all the way down, with no other NPCs, and just build until I have enough. Looking forward to doing the same thing here.
- Comment on Doom the dark ages... 4 weeks ago:
Yes, but it would still be nice to have in the middle.
I went back to check in Eternal, and I was wrong about that game showing the progress on the icons in the middle of the screen. Just like Dark Ages it just shows charges that are ready to use, and the progress in the full HUD on the edges of the screen. Seems like I just need to get good and do the same thing I did in Eternal.
- Comment on Doom the dark ages... 4 weeks ago:
80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems
That’s kinda all guns. Seems like ID wanted to please all those people who said they hate the “forced” weapon switching in Eternal and just made everything strong against anything.
- Comment on Doom the dark ages... 4 weeks ago:
the player character expressed flagrant disregard for any narrative elements
They don’t. Doomguy does like two things in the very beginning, but it’s not like they don’t care, but what Hayden has to say and his justifications for everything that has happened.
You meet Hayden later in his office, with a few minutes unskippable “cutscene,” but it’s not like Doomguy ignores him or jumps out of a window in the middle of it.
- Comment on Doom the dark ages... 4 weeks ago:
I’m currently playing the game, got like a handful of levels left. It’s a good game, but with the way the Doom games have evolved and changed over the time, I don’t think you can really say “if you like that Doom, you’ll like this Doom.”
I definitely enjoy the gameplay of Eternal more, but Dark Ages is really good.
The feel of running around is great. You sound massive, your jumps create shockwaves and kill enemies. If you’ve played Boltgun, it’s like that.
The shield is feels great. The charge is awesome, just like the Meathook was in Eternal to get right next to your enemy, and fodder demons just explode on impact.
Parries feel good, but are extremely easy. The timing is super forgiving and the range is massive.
I think a big thing, that not many people are talking about, are the difficulty sliders. You can change so many things, but ID just ignores 90% of them with their presets. You can change so much stuff, and make it feel like a completely different game. Crank up the game speed and just zoom around. Increase your and the enemies damage, so it’s all about dodging, or you get one-shot. Make the projectiles slow, but a lot more deadly.
There’s still some ammo management, but it’s not like Eternal, not even like 2016. Your melee attack, that you can use for the execute drops ammo, just like the Chainsaw, but you’re using it regularly anyway. Some guns also have upgrades that shooting demons with it also drops ammo for the weapon.
The game is a lot more story heavy, but just like in Eternal you can just skip it and not read the Codex entries.
The mech stuff is alright, but pretty basic, but also really short segments. The dragon is cool in theory, but I really hate these parts, and they just drag on for far too long. Flying around just isn’t fun.
Weapons are pretty good, and I have some favorites. The normal Combat Shotgun with upgrades is great this time and not just outshined by the Super Shotgun immediately. That Ball-on-a-Chain gun is also really nice, with some cool upgrades. Because you don’t really have any ammo issues if you use the melee regularly, I’ve just used one gun for long stretches of time, because there’s just no reason real reason to switch, and you can just use what you want.
The devs always said in Dark Ages you’re like a tank, but with default settings on Nightmare difficulty, you’re made out of paper. Projectiles are extremely dangerous, and enemies like to spawn behind you and shoot you in the back. The game is actually not great on telling you where you’re getting attacked from, and there’s just always tons of enemies around and some deaths can be kinda frustrating.
Then there are also some minor UI/UX issues. You get small icons in the middle for your melee charges, but they don’t show the progress like in Eternal with the Blood Punch. There’s no dedicated Map button, just open your Dossier, which remembers your last screen, which is annoying, because you want that map 99% of the time. Sprinting has this terrible vignette effect around your screen, and you want to sprint all the time, but you can only disable all screen effects, which includes some stuff I’d like to see.
For some dumb reason, the Fast Travel option, at the end of a level has been removed, so if you miss a secret, you’ll have to play the level again. There’s also tons of points-of-no-return, so you’ll have to stare at the map constantly, to make sure you haven’t missed anything, which makes the lack of a map button so terrible.
After I’m done with my Nightmare run, I want to do another one, where I play around with the sliders a bit. I want to turn up the game speed, but will probably lower the damage and projectile speed to compensate.
- Comment on PlayStation Executive Jade Raymond Leaves Studio She Founded 5 weeks ago:
no reason
money
- Comment on Loving Doom The Dark Ages, only one issue I've had so far. 5 weeks ago:
The music is by Finishing Move. They’ve mostly done music for Xbox stuff, like Halo: MCC, Halo Wars, Crackdown 3, even MSF, but also Borderlands 3, or Callisto Protocol.
Mick Gordon was already out for the Doom Eternal DLC, Andrew Hulshult did that (Dusk, Amid Evil, Prodeus).
I’ve read a bunch of comments, where people are specifically calling out Marty Stratton, Studio Head at id. He posted an open letter to reddit, placing all the blame for issues with the music and soundtrack for Doom Eternal on Mick Gordon (which Mick later refuted with evidence).
- Comment on Loving Doom The Dark Ages, only one issue I've had so far. 5 weeks ago:
I haven’t played yet, but the music in the trailers wasn’t that special.
Imma be honest though, while the music in 2016 and Eternal is great on its own, in the moment, while fighting, I really didn’t care, and was more concerned about surviving and blasting demons. I just re-played Eternal, and I couldn’t tell you a single music track that I remember.
- Comment on Blizzard's Overwatch Team Just Unionized: 'What I Want To Protect Most Here Is The People' 5 weeks ago:
I think the OW team was already pretty good in that regard, and Jeff Kaplan tried to “protect” them, even if that didn’t always result in the best decisions for the game.
- Comment on EG Doom: The Dark Ages | Official Launch Trailer | Available May 15, 2025 5 weeks ago:
The Slayer has been activated.
Love that line.
- Comment on Future of Giant Bomb website in doubt following prominent staff departures 1 month ago:
The ~2010’s, official game review scandal which all big videogame influencers like IGN, G4tv, Gamespot etc… (this was before instagram and tiktok) got bribed by corporations
Got any sources for that? Unless you think advertisement are bribes, this didn’t happen.
Jeff was fired because he didn’t want to change his low score for a Kane & Lynch game, after Gamespot was pressured by the publisher, who was running some huge ads on Gamespot. He also said that usually this doesn’t happen, because the review side and marketing on these big sites are completely separate, and the reviewers don’t hear of these complaints. In his case however, Gamespot had new execs, who got cold feet, and caved. They left shortly after.
I have never heard of anything else like this happening, except from angry fanboys, that think reviewers are on the take, when Zelda gets an 8.8.
- Comment on Do you think Square Enix should remake other Final Fantasy entries? 1 month ago:
How is the Oblivion remaster AI generated?
- Comment on You can get DOOM, DOOM Eternal, more DOOM and multiple Wolfenstein games in this latest Humble Bundle 1 month ago:
The game definitely wants you to be aggressive, but you can sometimes just run around to think for a few seconds. I do it sometimes to wait for my chainsaw cooldown to finish, because I need ammo. Or shoot an Imp in the face for a Glory Kill. These animations also give you some extra time to decide your next step. Enemies usually don’t continuously spawn, until the arena is just packed. There are always exceptions of course, like Totems or Archviles, but they aren’t super common.
- Comment on You can get DOOM, DOOM Eternal, more DOOM and multiple Wolfenstein games in this latest Humble Bundle 1 month ago:
I’m the exact opposite. Doom 2016 is good, but Eternal is much better in my opinion. The dash and SSG grapple just make the game much better.
- Comment on You can get DOOM, DOOM Eternal, more DOOM and multiple Wolfenstein games in this latest Humble Bundle 1 month ago:
The game might make it seem like you constantly need to use specific weapons, for certain things, but you really don’t (except the very beginning). The weakpoints feel like a big deal at first, but they become increasingly a non-issue as you play the game and get more powers.
I played the later levels and even the Master Levels recently with mostly the Super Shotgun and Ballista, just using the same strategy over and over. SSG to grapple in, quick switch to Ballista, jump back. If you have grenades or the punch, use them in-between.
- Comment on Nintendo apologizes as Switch 2 demand overwhelms supply in Japan 1 month ago:
Nintendo, like many Japanese companies, only produces what they know with 100% certainty they can sell.
Nintendo’s president specifically bragged a month ago, that they were just going to make so many Switch 2, so there’ll always be some on Shelves.
- Comment on Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features 1 month ago:
Neat. I’m playing through the second DLC right now, maybe I’ll be done, when this comes out.