Poopfeast420
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- Comment on AMD’s Radeon RX 9060 XT wants to be the cheapest 16GB GPU on the market 1 week ago:
I get what they mean, but the A770 is 300€ in Germany. I doubt this card will hit that anytime soon. Hopefully no rebate shenanigans this time and cards will actually sell at MSRP
- Comment on Anno 117: Pax Romana - Gameplay Showcase Trailer 1 week ago:
Looks exactly the same as all the other non-future Anno games, although I don’t remember if your citizens disliked living next to a pig farm in 1800.
I don’t remember if I ever played through a story mission or scenario in the previous games. I always just start an Endless Game, set the difficulty all the way down, with no other NPCs, and just build until I have enough. Looking forward to doing the same thing here.
- Comment on Doom the dark ages... 1 week ago:
Yes, but it would still be nice to have in the middle.
I went back to check in Eternal, and I was wrong about that game showing the progress on the icons in the middle of the screen. Just like Dark Ages it just shows charges that are ready to use, and the progress in the full HUD on the edges of the screen. Seems like I just need to get good and do the same thing I did in Eternal.
- Comment on Doom the dark ages... 1 week ago:
80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems
That’s kinda all guns. Seems like ID wanted to please all those people who said they hate the “forced” weapon switching in Eternal and just made everything strong against anything.
- Comment on Doom the dark ages... 1 week ago:
the player character expressed flagrant disregard for any narrative elements
They don’t. Doomguy does like two things in the very beginning, but it’s not like they don’t care, but what Hayden has to say and his justifications for everything that has happened.
You meet Hayden later in his office, with a few minutes unskippable “cutscene,” but it’s not like Doomguy ignores him or jumps out of a window in the middle of it.
- Comment on Doom the dark ages... 1 week ago:
I’m currently playing the game, got like a handful of levels left. It’s a good game, but with the way the Doom games have evolved and changed over the time, I don’t think you can really say “if you like that Doom, you’ll like this Doom.”
I definitely enjoy the gameplay of Eternal more, but Dark Ages is really good.
The feel of running around is great. You sound massive, your jumps create shockwaves and kill enemies. If you’ve played Boltgun, it’s like that.
The shield is feels great. The charge is awesome, just like the Meathook was in Eternal to get right next to your enemy, and fodder demons just explode on impact.
Parries feel good, but are extremely easy. The timing is super forgiving and the range is massive.
I think a big thing, that not many people are talking about, are the difficulty sliders. You can change so many things, but ID just ignores 90% of them with their presets. You can change so much stuff, and make it feel like a completely different game. Crank up the game speed and just zoom around. Increase your and the enemies damage, so it’s all about dodging, or you get one-shot. Make the projectiles slow, but a lot more deadly.
There’s still some ammo management, but it’s not like Eternal, not even like 2016. Your melee attack, that you can use for the execute drops ammo, just like the Chainsaw, but you’re using it regularly anyway. Some guns also have upgrades that shooting demons with it also drops ammo for the weapon.
The game is a lot more story heavy, but just like in Eternal you can just skip it and not read the Codex entries.
The mech stuff is alright, but pretty basic, but also really short segments. The dragon is cool in theory, but I really hate these parts, and they just drag on for far too long. Flying around just isn’t fun.
Weapons are pretty good, and I have some favorites. The normal Combat Shotgun with upgrades is great this time and not just outshined by the Super Shotgun immediately. That Ball-on-a-Chain gun is also really nice, with some cool upgrades. Because you don’t really have any ammo issues if you use the melee regularly, I’ve just used one gun for long stretches of time, because there’s just no reason real reason to switch, and you can just use what you want.
The devs always said in Dark Ages you’re like a tank, but with default settings on Nightmare difficulty, you’re made out of paper. Projectiles are extremely dangerous, and enemies like to spawn behind you and shoot you in the back. The game is actually not great on telling you where you’re getting attacked from, and there’s just always tons of enemies around and some deaths can be kinda frustrating.
Then there are also some minor UI/UX issues. You get small icons in the middle for your melee charges, but they don’t show the progress like in Eternal with the Blood Punch. There’s no dedicated Map button, just open your Dossier, which remembers your last screen, which is annoying, because you want that map 99% of the time. Sprinting has this terrible vignette effect around your screen, and you want to sprint all the time, but you can only disable all screen effects, which includes some stuff I’d like to see.
For some dumb reason, the Fast Travel option, at the end of a level has been removed, so if you miss a secret, you’ll have to play the level again. There’s also tons of points-of-no-return, so you’ll have to stare at the map constantly, to make sure you haven’t missed anything, which makes the lack of a map button so terrible.
After I’m done with my Nightmare run, I want to do another one, where I play around with the sliders a bit. I want to turn up the game speed, but will probably lower the damage and projectile speed to compensate.
- Comment on PlayStation Executive Jade Raymond Leaves Studio She Founded 1 week ago:
no reason
money
- Comment on Loving Doom The Dark Ages, only one issue I've had so far. 2 weeks ago:
The music is by Finishing Move. They’ve mostly done music for Xbox stuff, like Halo: MCC, Halo Wars, Crackdown 3, even MSF, but also Borderlands 3, or Callisto Protocol.
Mick Gordon was already out for the Doom Eternal DLC, Andrew Hulshult did that (Dusk, Amid Evil, Prodeus).
I’ve read a bunch of comments, where people are specifically calling out Marty Stratton, Studio Head at id. He posted an open letter to reddit, placing all the blame for issues with the music and soundtrack for Doom Eternal on Mick Gordon (which Mick later refuted with evidence).
- Comment on Loving Doom The Dark Ages, only one issue I've had so far. 2 weeks ago:
I haven’t played yet, but the music in the trailers wasn’t that special.
Imma be honest though, while the music in 2016 and Eternal is great on its own, in the moment, while fighting, I really didn’t care, and was more concerned about surviving and blasting demons. I just re-played Eternal, and I couldn’t tell you a single music track that I remember.
- Comment on Blizzard's Overwatch Team Just Unionized: 'What I Want To Protect Most Here Is The People' 2 weeks ago:
I think the OW team was already pretty good in that regard, and Jeff Kaplan tried to “protect” them, even if that didn’t always result in the best decisions for the game.
- Comment on EG Doom: The Dark Ages | Official Launch Trailer | Available May 15, 2025 2 weeks ago:
The Slayer has been activated.
Love that line.
- Comment on Future of Giant Bomb website in doubt following prominent staff departures 3 weeks ago:
The ~2010’s, official game review scandal which all big videogame influencers like IGN, G4tv, Gamespot etc… (this was before instagram and tiktok) got bribed by corporations
Got any sources for that? Unless you think advertisement are bribes, this didn’t happen.
Jeff was fired because he didn’t want to change his low score for a Kane & Lynch game, after Gamespot was pressured by the publisher, who was running some huge ads on Gamespot. He also said that usually this doesn’t happen, because the review side and marketing on these big sites are completely separate, and the reviewers don’t hear of these complaints. In his case however, Gamespot had new execs, who got cold feet, and caved. They left shortly after.
I have never heard of anything else like this happening, except from angry fanboys, that think reviewers are on the take, when Zelda gets an 8.8.
- Comment on Do you think Square Enix should remake other Final Fantasy entries? 4 weeks ago:
How is the Oblivion remaster AI generated?
- Comment on You can get DOOM, DOOM Eternal, more DOOM and multiple Wolfenstein games in this latest Humble Bundle 5 weeks ago:
The game definitely wants you to be aggressive, but you can sometimes just run around to think for a few seconds. I do it sometimes to wait for my chainsaw cooldown to finish, because I need ammo. Or shoot an Imp in the face for a Glory Kill. These animations also give you some extra time to decide your next step. Enemies usually don’t continuously spawn, until the arena is just packed. There are always exceptions of course, like Totems or Archviles, but they aren’t super common.
- Comment on You can get DOOM, DOOM Eternal, more DOOM and multiple Wolfenstein games in this latest Humble Bundle 5 weeks ago:
I’m the exact opposite. Doom 2016 is good, but Eternal is much better in my opinion. The dash and SSG grapple just make the game much better.
- Comment on You can get DOOM, DOOM Eternal, more DOOM and multiple Wolfenstein games in this latest Humble Bundle 5 weeks ago:
The game might make it seem like you constantly need to use specific weapons, for certain things, but you really don’t (except the very beginning). The weakpoints feel like a big deal at first, but they become increasingly a non-issue as you play the game and get more powers.
I played the later levels and even the Master Levels recently with mostly the Super Shotgun and Ballista, just using the same strategy over and over. SSG to grapple in, quick switch to Ballista, jump back. If you have grenades or the punch, use them in-between.
- Comment on Nintendo apologizes as Switch 2 demand overwhelms supply in Japan 5 weeks ago:
Nintendo, like many Japanese companies, only produces what they know with 100% certainty they can sell.
Nintendo’s president specifically bragged a month ago, that they were just going to make so many Switch 2, so there’ll always be some on Shelves.
- Comment on Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features 5 weeks ago:
Neat. I’m playing through the second DLC right now, maybe I’ll be done, when this comes out.
- Comment on The Elder Scrolls IV: Oblivion Has Quests Exclusively Locked Behind Deluxe Edition 5 weeks ago:
The base game is supposed to have all DLC, that was previously released, original Horse Armor included.
The Deluxe Edition is new Horse Armor and other cosmetic stuff, that is unlocked by these exclusive quests.
- Comment on Doom (2016) now DRM free on GOG 5 weeks ago:
I just re-played both games in anticipation for Dark Ages.
Doom 2016 only has pickups and chainsaw kill, with limited fuel, to get ammo. There’s also a rune for “infinite ammo,” and also the Pistol, with infinite ammo.
Eternal is the same, just that the Chainsaw always refills one charge (and no unlimited ammo rune). That’s why you get like half (or less) max ammo in the Eternal, compared to 2016, because you’re supposed to chainsaw a demon every 30s or something. Also, probably no Pistol because of that.
The straight-up melee does some damage in 2016, like the old games. You could theoretically punch everything to death.
In Eternal, I think it deals no damage at all, and it’s just there for the Glory Kill, but you get a special punch for a big damage AoE melee attack.
Glory Kills (melee finishers/execute) on low health demons are the same in both games, there to look cool and give you health.
BTW, I’m not saying you’re wrong for liking Doom 2016 more than Eternal. Some people don’t want to do the whole song and dance of jumping, dashing, swing bars, quick switch weapons, flamethrower, grenade, grapple, punch, chainsaw, whatever. I like it a lot, and it makes the game a lot more fun for me, compared to the more simple Doom 2016.
- Comment on Doom (2016) now DRM free on GOG 5 weeks ago:
How is Doom 2016 better in that regard? Just because the options aren’t there?
You can still play Doom Eternal like the 2016 version. It’s gonna be harder, but I basically did in my first playthrough.
- Comment on Overwatch 2's new Stadium mode won't feature its poster character Tracer at launch, though there's a fair reason why 5 weeks ago:
Nah, I think the move to 5v5 was actually a good thing. I’m not interested in the classic OW experience or have any nostalgia for it.
- Comment on Marvel Rivals' latest gambit is seeing whether you'll pay real money for colours 1 month ago:
If Venom’s ass looks fatter with a different color, yes, people will buy them.
- Comment on Overwatch 2's new Stadium mode won't feature its poster character Tracer at launch, though there's a fair reason why 1 month ago:
I haven’t played OW in a loooooong time, however slowly but surly, every time I see the game, I want to go back a bit more. Maybe 2025 will be the year?
- Comment on Baldur's Gate 3 - The Final Patch: New Subclasses, Photo Mode, and Cross-Play 1 month ago:
Some time ago the internal tools to build levels and campaigns “leaked,” so people are working on that, but right now it’s mostly textures, cheats, items, etc.
- Comment on Diablo 4's 2025 roadmap outlines upcoming seasons, tweaks and, ugh, collabs 1 month ago:
Wating for that Diablo 2 collab. I want a Deckard Cain skin.
- Comment on Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters? 1 month ago:
What is it exactly, that people want from the sequel?
Bigger skill tree, so you can make even more fun of D4.
- Comment on 6* months away now. If you're on 10, do you plan to upgrade? Make the jump to Linux? 1 month ago:
Used it, it was probably the best, but still bad. If not for work, it would have been good enough though.
Most of the RDP implementations are also just based on FreeRDP, so they’re basically the same. I had terrible picture quality on all of them, even over local network, and the USB passthrough barely worked.
Tbh since I need the system for work, I wasn’t able to test stuff super long. Maybe I should install Linux on a secondary system, so I can just play around and try stuff.
- Comment on 6* months away now. If you're on 10, do you plan to upgrade? Make the jump to Linux? 1 month ago:
I’ve been on Windows 11 since it was released. The only problem I had were NVIDIA drivers sometimes causing a bluescreen (mainly my fault).
Linux doesn’t work for me currently, since I use RDP to connect to systems for work, and RDP clients on Linux are ass.
- Comment on Silksong release date confirmed for 2025 1 month ago:
Confirmed like the announcement on that one xbox show?