I dunno. Perhaps because I don’t play a lot of games with exorbitant amounts of achievements but for me in games like Hollow Knight were sort of a roadmap. The thing is, you can just complete the ones you want. In my playthrough on the switch (where some of the achievements were just hidden), I didn’t get the same sense of having checked something off my list as I did when playing on steam. It’s almost like since nobody can really see them there’s no joy in it. But on steam I felt more pride in those same achievements.
Comment on Bringing Achievements To The Nintendo Entertainment System
yesman@lemmy.world 2 days ago
Achievements have made games worse.
I discovered this after buying a steam game that I had pirated. All of a sudden I’m doing boring and repetitive stuff that I don’t enjoy, just to unlock some dumb trophy.
Any enjoyment for the players and creativity by developers has been long eclipsed by the lazy paint-by-numbers boring achievements who’s only function is to artificially extend “engagement”.
They should just sell the platinum trophies.
atrielienz@lemmy.world 2 days ago
7arakun@lemmy.world 1 day ago
I think achievements are great for when you’ve finished a game but you want to keep playing it. A fun, additional challenge for when you’re not ready to be done with a game. Emphasis on fun though; you could easily design boring or frustrating achievements.
misk@sopuli.xyz 2 days ago
They’re not inherently bad. You could say modern style Mario games have achievements because some things are optional and super hard.