I just saw the trailer and thought it looked good.
Pixar has conditioned us to only value a certain kind of 3D animation that is very round and lanky, similar to Popeye. It’s animation that exists to make things as easy as possible for the animators. Same thing with the calarts bean face. They don’t care about creativity or art. They only care about making money as reliably and easily as possible.
Telorand@reddthat.com 4 weeks ago
One of the things you learn in art school is that if you aim for something like realism (or Pixar, in this case), but you fail to get there, people will notice and critique you for it. If you aim for a style you can do well, on the other hand, nobody will care that you didn’t do Realism (or Pixar).
Up and coming artists in any genre would do well to remember that it’s okay not to be Pixar or Capcom or whatever. Sometimes working within your limitations can inspire truly creative works.
EldritchFeminity@lemmy.blahaj.zone 4 weeks ago
I refer to this as the Wind Waker effect.
Before Wind Waker was announced, Nintendo did a reel showing off the power of the GameCube that included a “realistic” (for the time) fight scene between Link and Ganondorf. So when they announced a new Zelda game, people were hyped for a gritty realistic Zelda, and when the first trailers appeared, people hated it.
For years after its release, Wind Waker’s art style was dragged on by people, but today, it’s remembered as one of the most iconic Zelda games from that time period and a major influence on the aesthetic of many Zelda games after it.
Today, its art style looks just as good as it did when the game first launched, while most other games from that time period - especially those that went for high fidelity and realistic graphics - look outdated.
A good art style is timeless and will always age better than trying to push the envelope on graphical fidelity or realism.
SnotFlickerman@lemmy.blahaj.zone 4 weeks ago
Don Hertzfeldt made some amazing short films with a really, really simple art style.
The message sometimes matters more than the quality of the art. There is still a level of high quality to it despite the seemingly simple art style.
sugar_in_your_tea@sh.itjust.works 4 weeks ago
Exactly. When I play indie games, I go for simpler art style because it feels so much more cohesive.
That really bugs me in newer Pokémon games, the Pokémon don’t seem to fit well into the world. I’d much rather have old school Pokémon than inconsistent art direction.
andros_rex@lemmy.world 4 weeks ago
Image
I love gen 1 sprite work.
commander@lemmings.world 4 weeks ago
I always think about Metal Gear Solid when considering true top-tier 3D art.
Pixar animation is computationally intensive, but artistically it has way more in common with the 3D videos for babies that show up in youtube feeds if you’re not logged in.
Telorand@reddthat.com 4 weeks ago
Sure. I wasn’t implying they were realistic, I was just drawing an analogy between Realism, the classical art style, and modern animation styles (like Pixar’s). Whatever style or genre you aim for, do it well.