Comment on EA has open sourced Command & Conquer: Red Alert under GPLv3
TheImpressiveX@lemm.ee 2 months ago
No matter what you think of EA, this is fantastic news.
Comment on EA has open sourced Command & Conquer: Red Alert under GPLv3
TheImpressiveX@lemm.ee 2 months ago
No matter what you think of EA, this is fantastic news.
ObsidianZed@lemmy.world 2 months ago
Perhaps why this feels like them trying to save face.
kautau@lemmy.world 2 months ago
This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.
polygon.com/…/command-and-conquer-open-source-cod…
VindictiveJudge@lemmy.world 2 months ago
IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.
kautau@lemmy.world 2 months ago
Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.
ObsidianZed@lemmy.world 2 months ago
Ah well I’m glad to see the devs sticking to their passions. I’m sure they’re proud of this move.
With that said, I’m still surprised EA didn’t try to capitalize on it somehow.
limitedduck@awful.systems 2 months ago
On what?
ObsidianZed@lemmy.world 2 months ago
Just in general. EA has a lot to around for.