limitedduck
@limitedduck@awful.systems
- Comment on Bots increase online user engagement but stifle meaningful discussion, study shows 6 hours ago:
Because it’s the same kind of tired “I knew it all along” comment that’s under every depressing post like this - a comment that simultaneously undervalues both deep analysis and scientific rigor in service of a cheap, emotional moment of superiority over those who “haven’t figured it out yet”.
- Comment on [deleted] 1 week ago:
Tinder was a paradigm shift. It’s success around 2015 started to flip public perception of online dating. Suddenly it was for all kinds of young people that were looking for the convenience of profile matching. A rising tide lifts all boats so legacy platforms shared in the popularity, also getting runoff from the non-target audience of the newer apps. The change in perception of online dating allowed people to appreciate its pragmatism. We’re in an age of busy people optimizing their lives. The structure and accessibility of online dating just fits with those kinds of people.
- Comment on EA has open sourced Command & Conquer: Red Alert under GPLv3 5 weeks ago:
On what?
- Comment on Control 2 will be an action-RPG, and the first game is getting a significant update in 2025 4 months ago:
That sour electric aroma you can smell is the collective anxiety-stench of games journalists trying to decide whether it’s worth sitting through the full investor presentation in the hopes of discovering some proper context for these pitiful morsels - perhaps even a unique angle which none of those other hacks have discovered, the feckless layabouts.
So he’s taking his frustrations out on the reader by padding his article with sympathy-bait? I’ve come to really dislike Rock Paper Shotgun articles lately
- Comment on Back 4 Blood 2 appears to be a thing, which is a shame, because I'd rather play a new Evolve 4 months ago:
I’d like to remember Evolve more fondly than I do, but I just didn’t have as much fun with it as I hoped. My strongest memories are of feeling annoyed at a constantly recharging jetpack
- Comment on Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' 5 months ago:
It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context
- Comment on Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' 5 months ago:
I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.
- Comment on Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' 5 months ago:
I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like
- Comment on Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' 5 months ago:
I would say private server is more what you’re referring to, also CIG’s wording, but maybe agree to disagree. A quick search says that they haven’t cancelled that feature, but it’ll appropriately be the very last thing they work on
- Comment on Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' 5 months ago:
How are they gone? The current servers are hosted by CIG, there’s no p2p or host server. How would that even work for an MMO?
- Comment on Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' 5 months ago:
Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now
- Comment on Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' 5 months ago:
Personally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game
- Comment on Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done' 5 months ago:
Today was day one of Citizencon and CIG revealed a lot of stuff that shows they’re still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they’re going to get to 100 star systems when they still only have 1
- Comment on Cloud Imperium quietly steal Star Citizen developers' weekends from under them with mandated overtime in the lead up to Citizencon 6 months ago:
Who okayed this article? It’s just a signal boost of the Inside Gaming article with nothing new added besides anti-Cloud Imperium fluff. Also, they actually misrepresent the lieu time given, conflating the Citizencon lieu time for the Squadron 42 lieu time that has a restriction on when it can be used. As far as the original article goes, there aren’t any know restrictions on the former.