Would the feature in that horror game Zort where you sometimes use the player respon item and it respons an NPC that will use clips of what a specific dead player has said while playing count as AI use? If so, that’s a pretty good use of AI in horror games in my opinion.
Comment on Indie devs have begun adding a no generative AI stamp to their store pages
Lumiluz@slrpnk.net 1 year agoWhat if they use it as part of the art tho?
Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?
AceFuzzLord@lemm.ee 1 year ago
mke@programming.dev 1 year ago
That can be AI depending on how broad your definition is, but it’s not GenAI, which is the main concern here.
Semjaza@lemmynsfw.com 1 year ago
That’s not generative, since it’s just copying player input. Feasible without AI, just storing strings for later recall.
Jakeroxs@sh.itjust.works 1 year ago
AI SLOP! SAD!
mke@programming.dev 1 year ago
That’s an interesting enough idea in theory, so here’s my take on it, if you want one.
Yes, it sounds magical, but:
Lumiluz@slrpnk.net 1 year ago
•Ok, I know the researching ability of people has decreased greatly over the years, but using “knowyourmeme” as a source? Really? • You can now run optimized open source diffusion models on an iPhone, and it’s been possible for years. I use that as an example because yes, there’s models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game • Already has for awhile as demonstrated by it being able to run on an iPhone, but yes, it’s probably the best way to get an uncanny valley effect in certain paintings in a horror game, as the alternatives would be:
mke@programming.dev 1 year ago
Games aren’t background processes. Even today, triple-A titles still sometimes come out as unoptimized hot garbage. Do you genuinely think it’s easy to pile a diffusion model on top with negligible effect? Also, will you pack an entire model into your game just for one instance?
Look at the share of people using an 1050 or lower card. Or let’s talk about the AMD and Intel issues. These people aren’t an insignificant portion. Hell, nearly 15% don’t even have 16GB of ram.
What are you talking about? You’re satisfied with a diffusion model’s output, but won’t be with any other method except excruciating manual labor? Your standards are all over the place—or rather, you don’t have any. And let’s keep it real: most won’t give a shit if your game can show them 10 or 100 slightly worse versions of the same image.
Procedural generation has been a thing for decades. Indie devs have been making do with nearly nonexistent art skills and less sophisticated tech for just as long. I feel like you don’t actually care about the problem space, you just want to shove AI into the solution.
Are you referring to the OSAID? The infamously broken definition that exists to serve companies? You don’t understand what exploitation here means. “Can it regurgitate exact training input” is not the only question to ask, and not the bar. Knowing your work was used without consent to train computers to replace people’s livelihoods is extremely violating. Talk to artists.
I tried to use an accessible and easily understandable example. Fuck off. Go do your own “research”, open those beloved diffusion models, make your scary, then scarier images and try asking people what they think of the results. Do it a hundred times, since that’s your only excuse as to why you need AI. No cherry-picking, you won’t be able to choose what your rube goldberg painting will look like on other people’s PCs.