So they are marketing this to the Sinclair ZX Spectrum fans? It seems powerful enough, we only use 256x192 with 16 colors (two of which are black).
Good job, Microsoft!
regrub@lemmy.world 2 days ago
Muse is currently capable of generating visuals at a resolution of 300x180 pixels “Please, just give us more money so we can hyperscale enough for this to be useful” lmao What would be significantly more useful for game developers is AI generated 3D models or something they actually ask for.
So they are marketing this to the Sinclair ZX Spectrum fans? It seems powerful enough, we only use 256x192 with 16 colors (two of which are black).
Good job, Microsoft!
I suppose it would be useful for low poly assets but I’d probably just make them myself because I can’t imagine the AI would do exactly what I wanted
bulwark@lemmy.world 2 days ago
A stable diffusion plug-in or something to export 3d models for blender would be awesome. I’ve been waiting for something like that.
Lemmynated@lemmy.zip 2 days ago
You can literally just generate .obj files from AI and have been able to for like a year.
They open in Blender no problem, but you would want to retopo, rig, and texture them for any real use.
pirat@lemmy.world 2 days ago
Very much related:
Github: nv-tlabs LLaMA-Mesh | Unifying 3D Mesh Generation with Language Models. Create 3D meshes by chatting.
Github: Huggingface meshgen | A blender addon for generating meshes with AI. This initial release contains a minimal integration of LLaMA-Mesh in Blender.
jubilationtcornpone@sh.itjust.works 2 days ago
Something that would actually help you? Lol. No. We can’t afford that.